BAN Loot Boxes!? Reacting to Asmongold
Asmongold says loot boxes shouldn't exist because they are simulated gambling and target children. Is he right or wrong? I break down what research says and how loot boxes are impacting people's lives.
00:00:00 - Intro
00:00:13 - Asmongold Statement
00:01:00 - Who I am
00:03:10 - Loot Boxes 101
00:06:14 - Simulated Gambling?
00:09:20 - Taking Advantage of Gambling Addicts?
00:10:33 - Real Life Harm
00:04:20 - Targeting Children?
00:19:42 - Gateway to Gambling?
00:24:28 - How to Stay Safe
00:26:30 - Policy Suggestions
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Other Videos:
9 Years No Gaming: https://youtu.be/Flxq25HIn_s
5 Types of Gamers: https://youtu.be/cRnz5LvN4xI
Is Gaming a Waste of Time?: https://youtu.be/DOzXp4TP0Vk
World of Warcraft Addiction: https://youtu.be/VwEBb4v9STI
4 Reasons to Quit Gaming: https://youtu.be/Obv3RM8umAA
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References:
Drummond, Aaron & Sauer, James. (2018). Video game loot boxes are psychologically akin to gambling. Nature Human Behaviour. Retrieved from: https://doi.org/10.1038/s41562-018-0360-1
Zendle, Meyer, Waters & Cairns (2018). The prevalence of loot boxes in mobile and desktop games. Retrieved from: 10.31234/osf.io/mkhp2
Zendle, D., & Cairns, P. (2018). Video game loot boxes are linked to problem gambling: Results of a large-scale survey. Retrieved from: https://doi.org/10.31234/osf.io/7ntjk
Allami (2021). A meta‐analysis of problem gambling risk factors in the general adult population. Retrieved from: https://onlinelibrary.wiley.com/doi/epdf/10.1111/add.15449
Online gaming and gambling in children and adolescents – Normalising gambling in cyber places
https://responsiblegambling.vic.gov.au/resources/publications/online-gaming-and-gambling-in-children-and-adolescents-normalising-gambling-in-cyber-places-479/
Do Social Casino Gamers Migrate to Online Gambling? An Assessment of Migration Rate and Potential Predictors.
https://www.ncbi.nlm.nih.gov/pubmed/25410278
Migration from social casino games to gambling: Motivations and characteristics of gamers who gamble
https://www.sciencedirect.com/science/article/pii/S074756321630348X?via%3Dihub
Do Simulated Gambling Activities Predict Gambling with Real Money During Adolescence? Empirical Findings from a Longitudinal Study.
https://www.ncbi.nlm.nih.gov/pubmed/29435822
Exposure to Free-Play Modes in Simulated Online Gaming Increases Risk-Taking in Monetary Gambling.
https://www.ncbi.nlm.nih.gov/pubmed/25023183
The cost of virtual wins: An examination of gambling-related risks in youth who spend money on social casino games
https://akademiai.com/doi/full/10.1556/2006.5.2016.067
Free-to-play: About addicted Whales, at risk Dolphins and healthy Minnows. Monetarization design and Internet Gaming Disorder.
https://www.ncbi.nlm.nih.gov/pubmed/27178749
Is the Buying of Loot Boxes in Video Games a Form of Gambling or Gaming?
https://www.liebertpub.com/doi/10.1089/glr2.2018.2216
Predatory monetization schemes in video games (e.g. ‘loot boxes’) and internet gaming disorder
https://onlinelibrary.wiley.com/doi/pdf/10.1111/add.14286
Who Spends Money to Play for Free? Identifying Who Makes Micro-transactions on Social Casino Games (and Why).
https://www.ncbi.nlm.nih.gov/pubmed/27363690
Müller, K.W., Janikian, M., Dreier, M. et al. Eur Child Adolesc Psychiatry (2015) 24: 565. Retrieved from: https://doi.org/10.1007/s00787-014-0611-2
Wardle, H. (2019). The same or different? Convergence of skin gambling and other gambling among children. Journal of Gambling Studies, 35(4), 1109–1125. https://doi.org/10.1007/s10899-019-09840-5
Molde, H., (2019). Are video games a gateway to gambling? A longitudinal study based on a representative Norwegian sample? Journal of Gambling Studies, 35(2), 545–557. https://doi.org/10.1007/s10899-018-9781-z
Macey, J., & Hamari, J. (2018). Investigating relationships between video gaming, spectating esports, and gambling. Computers in Human Behavior, 80, 344–353. https://doi.org/10.1016/j.chb.2017.11.027
#Lootboxes #Asmongold