Batsugun Arcade

Batsugun Arcade

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Published on ● Video Link: https://www.youtube.com/watch?v=tONsEDmWCUI



Game:
Batsugun (1993)
Duration: 20:05
279 views
8


On a distant planet similar to Earth, a global takeover codenamed Epsilon Plan led by king Renoselva A. Gladebaran VII is set into motion, with the Imperial Army successfully staging multiple coup d'états upon countries of the planet in less than two weeks. All that stands between the military forces of Renoselva and world domination are the Skull Hornets: a squadron of fighter pilots led by prince Olisis R. Gladebaran VIII, son of Renoselva. The Skull Hornets utilize the most powerful submersible jets the planet's scientists have ever devised.

This game is a vertically scrolling shmup with 8 way directional movement, a shot button and a bomb button. It is similar in gameplay to other Toaplan shmups like Same! Same! Same! and Tatsujin but adds elements to them. There are 3 ship types to choose from, each with a different type of standard shot.
All ships can level up by gaining experience points by shooting down enemies, bosses, or parts of the stage environment. Additionally, ships can gain experience by dying and upon continuing, ships maintain their experience level even if the ship type is changed. Once enough experience points are acquired and the bottom meter is filled, the ship level goes up by 1 and its fire power is greatly increased. Ships can be leveled up twice to reach a maximum level of 3.
The basic scoring methods include blowing up enemies and backgrounds and collecting "V" medals. More advanced scoring methods include chaining Power Up pickups, hovering over peach pigs, and bombing particular enemies. This game also can be exploited and milked in several ways to really tally up a score.
Small V medals: Small "V" medals are worth 500 points upon pick up. All the ones collected are worth 3000 points at the end of the stage. All medals gained before a death are lost in the end stage tally.
Large V medals: Large "V" medals are worth 1000 points upon pick up. All the ones collected are worth 5000 points at the end of the stage. All medals gained before a death are lost in the end stage tally.
Power ups: Collecting power ups increases shot power for each up to 4 pick ups. The fifth power up collected before death is worth 1000 points. Subsequent power ups acquired add 1000 points to the previous pick up point total up to a maximum of 10,000 points. So the 8th pickup is worth 4000 points and the 14th, 15th, etc. power up is worth 10,000 points.
Peach colored pigs: 110 points for every 1/60th of second you hover near them.
The game supports two players locally, each ship is piloted by a 1P character and a different character for 2P.

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