DoDonPachi DaiFukkatsu Ver1.5

DoDonPachi DaiFukkatsu Ver1.5

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After the turmoil caused by the assault on Lunapolis which sparked the "Blissful Death Wars" (as depicted in the previous installment), peace seems to have been restored, with the legendary DonPachi Corps retreating to its HQ in a space-time fold. Six years later, anomalies are detected in the space-time fabric, yet tests reveal nothing out of order, with the portals regularly functioning for both teleportation and time travel; also, the leader of the DonPachi squadron Colonel Godwin Longhener (a descendant of the deranged Schwarlitz Longhener who once commanded the Donpachi Corps like he had) dismisses the matter due to the lack of actual danger.

Nevertheless, a technician delves deeper into the anomaly, discovering that something has infiltrated the HQ computer systems and is using the portals to send large quantities of materials and data to the past, spreading out like a virus and quickly evolving. In an ironic twist, the virus is discovered to be the program originally installed in the Element Dolls six years ago, now reaching beyond the DonPachi Corps programming and seeking to annihilate the human race in retaliation for their "enslavement" (after the war, they met a rather cruel demise at the hand of their own human creators) by waging war in the past rather than in the present: unsettled, the Colonel authorizes the last transport ship to time jump in order to fight back the invasion before future changes. However, he states: "Start over from the past... I never thought of that", echoing the ideas of mankind's imperfection which has always been a recurring theme in the series.

And once again, the three pilots jump back in time to 2008 and enter the fray, the transport ship being targeted as soon as it exits the portal: the Element Daughters, gigantic evolutions of the Dolls, are awaiting...

The bee is still humming.

The sequel for DoDonPachi DaiOuJou. Features the combo based scoring with a hyper system.
The hypers also have the ability to erase enemy bullets with the shot, which can be used for both survival and scoring. However, the core of the scoring system is still the enemy kill chain which has not changed much from the previous games.

Your basic weapons are the shot and the laser, which work as in the previous games. The shot covers a wider area, while the laser deals focused damage to a single target and also emits a damaging aura around your ship dealing damage equal to the laser itself. Generally your highest damage potential is reached by hitting a target with both the laser and the aura, although the Power style can sometimes deal even more damage by hitting targets with the full width of the Boost shot.

New to the series are lasers fired by the enemies. Your own laser can be used to block them, and the laser aura will also render you immune to enemy lasers. Big lasers fired by some enemies cannot be countered by the Bomb style or the Power style Normal mode laser. Some enemy lasers, especially in the second loop, can fire counter bullets when blocked.

The bomb is fairly standard, dealing damage to the entire screen and giving you invulnerability for its full duration. You will also automatically bomb when getting hit, which results in a much smaller bomb which lasts for a very short time only. With the Power style you can use your picked up auto-bomb as a full sized bomb by getting hit in the Normal mode.

DoDonPachi DaiFukkatsu is a four-button shooting game:

A (Press): Fires standard shots from the player's ship and their options
A (Hold): Fires the traditional DonPachi laser, which deals concentrated damage to enemies and objects in its path, and can push back weaker enemy Lasers
B: Releases a Bomb, as long as you have one in stock (Bomb/Strong Style) OR switches your ship between Normal shot and Boost shot (Power Style only)
C: Auto-Fire for the standard A shot
D: Activates the ship's Hyper Counter, granting the player beefed up firepower and the ability to cancel bullets with their Shot and deflect huge enemy lasers with the Laser (requires a 100% full Hyper Gauge)

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