Battalion Wars: Recon modding
This time around I'm doing some recon vehicle shenanigans. With help from Ephraim225 and Koopanique I managed to figure out a few things about the model format of Battalion Wars, some of which I'm showing off here. I also increased the acceleration and speed of the recon for fun.
In a data section called LOCV the game stores RGBA values for recoloring parts of models. Seat position is also defined in the model data in some of the EDON sections (one EDON per seat. The ones that define seat data are very small. Big EDON sections define stuff like UV mapping, vertices and faces).
The position of seats are 4 byte little endian floating point numbers which I marked in this snippet from the hex data of a BW resource file: http://i.imgur.com/mKbRQIp.png
It is a bit of a pain to modify this by hand in a hex editor, so I will have to figure out a way to maybe do it in a proper 3D modelling tool.
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