Battlefield 1 Netcode Changes, Server Side HitReg
In the last Battlefield 1 patch DICE introduced a significant netcode change that affects how it handles players with high pings. In this video I will explain how this change works as well as the idea behind it.
► Video Thumbnail Credits:
https://www.flickr.com/photos/shadowsix
► Battlefield 1:
➜ Performance Icons & NetGraph: https://youtu.be/XkU26yuBI2Q
➜ Netcode Analysis: https://youtu.be/Sa_AsRYlBOA
► Edge Router:
➜ Gaming Routers: https://youtu.be/6erRRbaiAT0
➜ EdgeRouter Setup: https://youtu.be/KwHes-GWYuY
➜ Smart Queue: http://i.imgur.com/7dSpsa1.png
➜ Bufferbloat: http://www.dslreports.com/speedtest
► Support Battle(Non)Sense:
https://www.patreon.com/battlenonsense
► Previous video: https://youtu.be/mVNRNOcLUuA
► Next Video: https://youtu.be/ynWFa4Kpo3Y
► Connect with me:
➜ FB: facebook.com/BattleNonSense
➜ twitter: twitter.com/BattleNonSense
➜ email: chris@battlenonsense.com
► My Machinima Channel:
➜ http://bit.ly/1bxw9HX
► Outro Music:
Many of you asked me whats the name of the song that I use in the outro. Sadly I have to tell you that it is not a "song". It is a custom made music to be used for intros/outros that I bought a while ago.
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