Battletech 2017 Beta Review - Sensor Lock + Indirect Fire = Dead Mechs!
Sensor Lock is a very strong ability in the Battletech 2017 beta. In today's video I want to show you how to utilize it and take advantage by laying down some indirect fire with Long Range Missiles.
For this episode of my Battletech Beta review I chose 3 Catapults with 2 LRM15 each. My spotter is "Witness" who pilots a Panther. All of my Mechs are using jump jets which gives them the crucial advantage in postioning. You mainly want to bring your Mechs to a piece of cover where you can hide behind. As soon as the enemies are closing in you can apply the sensor lock ability on them to get the target information that you need to fire your long range missiles indirectly.
There are a lot of different buffs and penalties in the Battletech Beta already. Take all of them into account. For example you get a +4 to hit modifier when you fire indirectly. All of these stack! So if you are firing at a small target that has high ground indirectly after standing up it is highly unlikely that you will hit your target. However, the whole strategy is build around pumping out early damage without getting return fire to have an early advantage.
As you can see in the review the stability damage effect of missiles in the game is very strong. Once you have knocked down your opponent you can make called shots to individual components. This not only lets you destroy specific weapon systems but also go for cockpit hits which eventually kills the pilot.
Important info: I am getting asked a lot when the final version of the Battletech game will be released. My answer is: When it's ready. Harebrained Schemes are working hard on it and they to present us the best version of the game that they are able to create. I highly appreciate the fact that they postponed the release of the multiplayer part for stability reasons. This shows a very healthy release philosophy. Of course I will keep you updated on the final Battletech release date as soon as I get more information on that.
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