Gearend Devlog #3: Platforming
Yo!
Here's another devlog for my Metroid-like in development, Gearend. In this one, I show a bit of the game as it stands, and explain how I do the platforming and physics.
Basically, by using raycasts to detect, come into contact with, and align to the ground, I can have nice, snappy, accurate platformer physics. It works pretty well, and using this component, it can be reused and easily added to other games. I also can make it more and more accurate by simply adding more casting points.
Fun!
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If you're interested in the engine I'm using to make this, it's called BDX, and is freely available here:
https://github.com/GoranM/bdx
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Thanks for watching! If you really like my stuff, feel free to throw me a bone by buying something over on my Itch.io page here:
http://solarlune.itch.io/
Or something over on my Bandcamp page here:
https://solarlune.bandcamp.com/
Thanks!
Other Videos By SolarLune
2016-04-19 | Gearend Devlog #8 - Grinders and Spawning |
2016-04-11 | Gearend Music #3 - A Lost Kingdom |
2016-04-04 | Gearend Devlog #7 - Enemies and Eeeereas...? |
2016-04-02 | Gearend Music #2 - Starry Night Sky (Old and New, v0.1) |
2016-03-31 | Gearend Devlog #6 - AI Theory |
2016-03-30 | Gearend Devlog #5 - Loadout and Location |
2016-03-25 | Gearend Music: Input Output (New and Old) |
2016-03-22 | Gearend Devlog #4 - Animation and Ambiance |
2016-03-02 | power forward zero |
2016-02-22 | SolarToons: World's First Nuzlocke |
2016-02-15 | Gearend Devlog #3: Platforming |
2016-02-09 | Gearend Devlog #2: Everyday I'm Schedulin' |
2016-02-09 | BDX Devlog #2 - Per-Pixel Lighting |
2016-02-01 | Gearend OST: They Were Already Here (Old) |
2016-01-30 | Let's Try This Again. Gearend Devlog #1. |
2016-01-22 | Let's Play 1001 Spikes #5: I Was Supposed To Push The Block |
2016-01-03 | BDX Devlog: Specular Lights |
2015-12-07 | Sunvox Tips #22: Making Sounds with Sunvox |
2015-12-03 | Let's Read: The Intro to Xanadu 2 |
2015-12-01 | Let's Play 1001 Spikes #4: Separated At Birth |
2015-11-22 | Victim Zero |