Behind the Prototyping Scenes - DevLog #3 (part 1/5)

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Published on ● Video Link: https://www.youtube.com/watch?v=VBvwrST8nBo



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In this third devlog, I go behind the scenes of Bug Hunter’s first full-fledged prototype. I dive into the designerly thinking behind this new iteration of my research-creation project. The post is divided into 5 parts, one for each section of the prototype.

The first segment introduces the new UI element called the “Bug Report System.” This is the occasion to contextualize the narrative situation of the game, the new aesthetic of the GUI, and how the goal and mechanics are communicated to players. I also clarify the intentions that motivate the chosen kinesthetic flow in relation to the game space and the respawn mechanic. Near the end, I go over the game economy, its fictional substance, and how players are allowed to participate in it, while also reflecting on the code that regulates the movement behaviors of the flying Bugs.

LagSik,
thebughunter.ca







Tags:
unity3d
game design
glitch
glitch art
bug
platformer
puzzle
first-person
blender
game dev
indie game
gaming
pc gaming
pc game
bug hunter
hugo montembeault
game research
game studies
lagsik