Behind the Prototyping Scenes - DevLog #3 (part 1/5)
In this third devlog, I go behind the scenes of Bug Hunter’s first full-fledged prototype. I dive into the designerly thinking behind this new iteration of my research-creation project. The post is divided into 5 parts, one for each section of the prototype.
The first segment introduces the new UI element called the “Bug Report System.” This is the occasion to contextualize the narrative situation of the game, the new aesthetic of the GUI, and how the goal and mechanics are communicated to players. I also clarify the intentions that motivate the chosen kinesthetic flow in relation to the game space and the respawn mechanic. Near the end, I go over the game economy, its fictional substance, and how players are allowed to participate in it, while also reflecting on the code that regulates the movement behaviors of the flying Bugs.
LagSik,
thebughunter.ca