Behind the Prototyping Scenes - DevLog #3 (part 2/5)
In this third devlog, I go behind the scenes of Bug Hunter’s first full-fledged prototype. I dive into the designerly thinking behind this new iteration of my research-creation project. The post is divided into 5 parts, one for each section of the prototype.
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The second part is dedicated to the first puzzle which is based on the Uncollider. I discuss the game’s level of difficulty in light of the message and experience I want to convey. Furthermore, I unfold key design considerations related to how the flock of Bugs behave from the standpoint of puzzles and challenges. Additionally, I present the Unglitch mechanic, its strategic value and its design relevance as a process allowing a margin of error to help players.
LagSik,
thebughunter.ca