Behind the Prototyping Scenes - DevLog #3 (part 2/5)

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Published on ● Video Link: https://www.youtube.com/watch?v=wm2hNQPzQtA



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In this third devlog, I go behind the scenes of Bug Hunter’s first full-fledged prototype. I dive into the designerly thinking behind this new iteration of my research-creation project. The post is divided into 5 parts, one for each section of the prototype.
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The second part is dedicated to the first puzzle which is based on the Uncollider. I discuss the game’s level of difficulty in light of the message and experience I want to convey. Furthermore, I unfold key design considerations related to how the flock of Bugs behave from the standpoint of puzzles and challenges. Additionally, I present the Unglitch mechanic, its strategic value and its design relevance as a process allowing a margin of error to help players.

LagSik,
thebughunter.ca







Tags:
unity3d
unity
game design
design
glitch
glitch art
bug
bug hunting
indie game
indie
blender
gaming
glitching
pc game
platformer
puzzle
game dev
first person
hugo montembeault
game research
lagsik
game studies
bug hunter