Behind the Prototyping Scenes - DevLog #3 (part 5/5)

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Published on ● Video Link: https://www.youtube.com/watch?v=26oiCqLTj2c



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Duration: 34:25
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In this third devlog, I go behind the scenes of Bug Hunter’s first full-fledged prototype. I dive into the designerly thinking behind this new iteration of my research-creation project. The post is divided into 5 parts, one for each section of the prototype.
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The last portion of this devlog dissects the final puzzle structured around the Enforcer. I explain why I have decided to create a simplified user interface to interact with this glitch. Moreover, I take a closer look at the two shaders used to aesthetically represent the Enforcer propulsion effect. The devlog concluded on a final remark about the two possible endgame states and what they imply for the next creative moves I have in mind.

LagSik
thebughunter.ca







Tags:
Bug Hunter
unity
unity3d
blender
glitch
glitch art
platformer
puzzle
gaming
pc game
art game
indie game
research
game design
game dev
design
game research
game studies
hugo montembeault
lagsik
bug
bug hunter