Behind the Prototyping Scenes - DevLog #3 (part 4/5)

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Published on ● Video Link: https://www.youtube.com/watch?v=foX31GP7MvY



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In this third devlog, I go behind the scenes of Bug Hunter’s first full-fledged prototype. I dive into the designerly thinking behind this new iteration of my research-creation project. The post is divided into 5 parts, one for each section of the prototype.
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The fourth video reflects on the design logic embedded in the Switcher puzzle. Besides, I talk about some of the modeling and coding challenges I encounter trying to implement the Switcher mechanic in a workflow using Unity and Blender together.

LagSik,
thebughunter.ca







Tags:
unity
unity3d
blender
game design
design
game dev
indie game
glitch
glitch art
bug hunter
platformer
puzzle
first-person
gaming
pc game
devlog
research
game studies
hugo montembeault
lagsik
bug
game research