Behind the Prototyping Scenes - DevLog #3 (part 3/5)

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Published on ● Video Link: https://www.youtube.com/watch?v=cdF_b17WDtU



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In this third devlog, I go behind the scenes of Bug Hunter’s first full-fledged prototype. I dive into the designerly thinking behind this new iteration of my research-creation project. The post is divided into 5 parts, one for each section of the prototype.
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The third section analyzes the second puzzle requiring the mastery of the Demassifyer. I take the time to explain how knowledge, skills, and glitches acquired from previous puzzles need to be combined together to progress.

LagSik,
thebughunter.ca







Tags:
unity
unity3d
blender
game design
design
indie
indie game
gaming
platformer
puzzle
research-creation
pc game
game dev
glitch
glitch art
game art
bug hunter
game research
game studies
bug
hugo montembeault
lagsik
first-person