Berseria: bad physics and inf CC(combo count)
Moar codes... you know where to get 'em...
And I know s*** combos are s***. After I made the code, I was just playing with whatever set-up I had to show the capacities of the code
(; =_=)....
So this was an attempt to a) make an arte cancel code and b) enable artes in air. However, (b) was badly implemented. The way the game designed, it sets the y-origin point at the beginning of every attack instead of getting the char's current y-axis position and initializing that as the y-origin point, which is just stupid, especially since that do the former with the x/z axes =01. Another thing is that artes don't disable y-axis movement when there's a collision of the ground, but rather just have a preset movement, which is why artes like RF and DC stop in mid-air.
Well, that's my rant. This will more-than-likely be it for the code-related stuff from me in this game. Time to move on =03.
Stuffs that were added:
Arte canceller
Infinite BG/SG/CC/Souls
A half-done Magilou - (char) switch(works except for Mg Voice)
8jq9cbPdYU
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frubam presently has 73,685 views for Tales of Berseria across 17 videos, and close to an hours worth of content for Tales of Berseria published on his channel. This is 10.77% of the total watchable video on frubam's YouTube channel.