Beyond Play: Gaming in the Connected Age | Robert TERCEK

Subscribers:
11,300
Published on ● Video Link: https://www.youtube.com/watch?v=4nlFJ1oAF5I



Duration: 56:30
2,542 views
20


Innovation, creativity and adaptability are survival skills for a changing world -- and gaming plays a major role in this evolution. Games are everywhere these days. More than just for play or leisure-time, gaming and applied game mechanics increasingly occupy a place in our lives. This new gaming landscape of the 21st century opens up a vast array of new opportunities which will reward smart companies and brand marketers who are willing to engage with an audience of active, engaged players. Media pioneer and visionary Robert Tercek shares insight into the future evolution of gaming and the coming transmedia tidal wave that will reshape human civilization.

For slides visit: http://casualconnect.org/lectures/industry/beyond-play-gaming-in-the-connected-age-robert-tercek




Other Videos By GameDaily Connect


2011-10-30Storming the Top: Step-by-Step Instruction for iOS App Promotion | KONOVALOV, ZHOLOBOVA
2011-10-30Developing Games For Windows Phone | PASECHNYK, LUTAI
2011-10-29Games as a Product vs Games as a Service D1
2011-10-29Community based Online Gaming | Carsten VAN HUSEN
2011-08-27Alternative Distribution Channels -- What's Up With That? | COHN, JEPPSSON, RABE, SCOTT, RABINOVICH
2011-08-25Proper Care and Feeding of your MAU MAM (Monthly Active Monsters) | Stephanie KAISER
2011-08-25DIY: Indie Game Dev from Napkin to Profitability | BIRKETT, ROGULA, NEVILLE, BAXTER
2011-08-24Don't Let Stereotypes Drive Your Business: The Truth About the Russian Market | Julia LEBEDEVA
2011-08-24Aggressively Compatible Android Games | Dan GALPIN
2011-08-21Challenging Social Success Conventions: Maximizing Platforms-per-Person | Wilson KRIEGEL
2011-08-21Beyond Play: Gaming in the Connected Age | Robert TERCEK
2011-08-20Game Design for Games-As-Service | Raph Koster
2011-08-20Brands on Facebook: Live Fast, Die Young? | CHAN, JONES, BRODIE, MIYOSHI, VORHAUS
2011-08-20Gameology: Gamer Behaviors and Engagement with Game Virtual Goods and Currencies | Robb LEWIS
2011-08-20Name That (Game) Tune | Aaron WALZ
2011-08-18Social Games Don't Have to Suck | David SCOTT, Paul PREECE
2011-08-18Gaming in the Department of Defense | Alicia SANCHEZ
2011-08-17Lessons Learned, Future Imminent: Habbo Hotel's Success as a Social Game | Osma AHVENLAMPI
2011-08-17Audio & Game Developers in Perfect Harmony: Best Practices Roundtable | Barry DOWSETT
2011-08-17ASCAP: Licensing, Royalties and the Game Audio Industry | Shawn LeMONE
2011-08-17Understanding Music Law as a Game Developer: Basics of Musical Intellectual Property | Mona IBRAHIM



Tags:
Robert TERCEK
General Creativity
Casual Connect Seattle 2011