DIY: Indie Game Dev from Napkin to Profitability | BIRKETT, ROGULA, NEVILLE, BAXTER

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Working on games you aren't passionate about? Want to be your own boss? With the explosion of new platforms and distribution options for smaller games, casual gaming experiences have more options than ever to reach wider audiences and achieve profitability. This panel discusses stories from the trenches from independent developers who have built their own companies, many of them having left larger companies in the Triple-A and Casual Gaming spaces, to bring their personal passion for games to the forefront of their livelihoods. This panel explores the following topics:

1. Making the switch: stories from the trenches.
2. More than a hobby: key funding, revenue and distribution opportunities.
3. Sustainability: how the panelists are achieving (or plan to achieve) financial stability.
4. The challenges of being an indie developer, and how to deal with them.

For slides visit: http://casualconnect.org/lectures/indie/diy-indie-game-dev-from-napkin-to-profitability-birkett-rogula-neville-baxter




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Tags:
Jake BIRKETT
Grey Alien Games
Mark BAXTER
Ninja Robot Dinosaur
Ola ROGULA
Doll Divine
Shane NEVILLE
Vivity Labs
Casual Connect 2011