BFBB Modding Tutorial - Custom Model Importing
Hey guys! In this video, I explain how to use the Industrial Park level editor to import custom models with textures as objects in Spongebob Squarepants: Battle For Bikini Bottom.
This video is split into two sections: first I walk you through importing a simple model in the game, then (starting at 12:30) we learn how to use that to create an entire custom level.
I also cover a few things such as features in IP which were added, changed or updated since the previous tutorials.
Industrial Park's newer model and texture importing functions work with models and textures in various formats, meaning you can also try different settings using the model editor tool of your choice. I use 3ds max in this tutorial, but I can confirm models exported from Blender and Sketchup also work.
Custom Models Tutorial (written): https://heavyironmodding.org/wiki/Essentials_Series/Custom_Models
Extracting Models Tutorial: https://heavyironmodding.org/wiki/Essentials_Series/Extracting_Models
Tutorials Playlist: https://www.youtube.com/playlist?list=PLrfzuz7Y9bXaxsjSVPF0ocihHd4SUiQwf
Optional tools mentioned in the video:
DFF Plugin for 3ds Max: https://gtaforums.com/topic/838479-dff-importer-and-exporter-for-3ds-max/
Magic.TXD: https://www.gtagarage.com/mods/show.php?id=27862