
Bionicle: The Legend of Mata Nui w/ 3D spatial sound 🎧 (OpenAL Soft HRTF audio)
TURN UP YOUR VOLUME AND USE HEADPHONES ONLY with any virtual surround like Windows Sonic turned off. Actual gameplay starts at 0:44. Best HRTF effects at 12:09, 13:20, 18:18, 22:25, 25:38, 25:54, and 29:10. Sorry for the quiet cutscenes; they're controlled by music volume and this game has awful sound mixing.
This is Bionicle: The Legend of Mata Nui with 3D sound using OpenAL Soft's HRTF through DSOAL [IRC_1037 tables]. While most viewers might not realize it, this game is actually somewhat of a holy grail among longtime fans of the Bionicle toyline. It was shown off in early promotional materials in 2001, but was quietly cancelled by Lego for unknown reasons. I myself remember seeing the screenshots of Onua on the beach and imagining what the game would've played like. Well, thanks to Bionicle Media Project, it's now possible to experience the game as Lego intended back in 2001.
While the 2003 Bionicle game was a short, mediocre 3D platformer (this one level is over 1/3rd the length of that game), The Legend of Mata Nui is an interesting cross between Star Trek DS9: The Fallen and The Legend of Zelda: Ocarina of Time. All the levels follow the same formula of rescuing a village, finding 3 lost items for health/mana upgrades, finding a grappling hook to access higher areas, janky vehicle segments controlled by the mouse, and finding the elemental power to unlock the boss. However, the designers mix things up with Zelda-like puzzles involving the new mask powers you unlock. Usually, they're only used in the level you find them in, but Tahu's level actually requires two earlier masks in addition to the two found in his level.
Unfortunately, the fact that this game was unfinished is quite obvious. The combat is monotonous and compares unfavorably to X-COM Enforcer. Grappling hook puzzles often bug out. Onua and Pohatu's levels are incredibly basic and boring. Gali's level has underwater mazes that are way too confusing for small children. Kopaka and Lewa's levels were clearly not playtested, as they require a level of precision platforming that is all but impossible and beg for the area warp cheats. Even Tahu's level, the most finished of the main 6, has a boss that can bug out and also lacks clipping on the lava platforms so you can't recover the lava surfboard. The Makuta gauntlet level might not even be beatable; the person on the Rebuilt team making a walkthrough quit after Tahu's level.
At the end of the day, though, The Legend of Mata Nui is archived on the internet in a mostly-playable state and it gets full 3D sound with DSOAL to boot. I'd say it's a win-win for everyone.
HRTF grade:
A
Settings:
Windows Control Panel: Stereo
Creative Control Panel: Headphones
ReShade 4.5.2 injected with AdaptiveSharpen [1.0] and SMAA.
IRC_1037 HRTF tables placed in %APPDATA%/OpenAL/HRTF
(in alsoft.ini located in %APPDATA%)
channels=stereo
frequency=48000
sources=1024
stereo-mode=headphones
cf_level=0
sample-type=float32
periods=3
period_size=1024
output-limiter=off
default-hrtf=irc_1037_48000
hrtf=true
resampler=cubic
hrtf-mode=full
drivers="-dsound,"
Links:
https://www.nexusmods.com/newvegas/mods/65094
https://www.moddb.com/games/fallout-new-vegas/addons/true-3d-sound-for-headphones-hrtf-mod-v131a
http://kcat.strangesoft.net/openal.html
http://recherche.ircam.fr/equipes/salles/listen/
Credits:
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fvignette.wikia.nocookie.net%2Fbioformers-fan%2Fimages%2Fc%2Fc0%2FBionicleLogo.png%2Frevision%2Flatest%3Fcb%3D20170720061222&f=1&nofb=1
(Logo is copyrighted by Lego Media. Use of this logo falls under fair use laws.)
#3dsound #spatialaudio #binaural #3daudio #360audio #8daudio #hrtf #headphones #audiophile #gameaudio #mod #bionicle #bioniclethelegendofmatanui #lostmedia #unreleasedgames
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