Doom Eternal LavaMod: 2016 weapons ported

Doom Eternal LavaMod: 2016 weapons ported

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Published on ● Video Link: https://www.youtube.com/watch?v=8S-BGi8R9_E



Doom Eternal
Game:
Duration: 5:43
1,750 views
60


Just a showcase of some of the 2016-to-Eternal weapon ports I'm working on. The plan is to make things fully modular so you can mix and match weapon combos. You could have Vanilla Combat Shotgun, LavaMod Sticky Bombs, and 2016 Charged Burst. Obviously it's in early development and not everything is implemented. Even in the footage, 2016 Lock-On Burst Mastery is broken (supposed to split 3 rockets between 3 targets).


It's interesting to note the differences between the two games:
-Combat Shotgun is actually stronger in 2016, but it has nearly half the range so it's worthless.
-Explosive Shot is hilariously weak compared to Sticky Bomb, not even being able to break a weak point on a direct hit.
-Charged Burst is much more useful than Full-Auto and takes the place of Precision Bolt in combos.
-Heavy Assault Rifle is decent for chip damage, but the low TTK makes it impractical against anything larger than a Carcass.
-Fully-upgraded Tactical Scope is really fun to use and different than Precision Bolt.
-You only get 20 bullets per pickup without the Ammo Boost rune (which I haven't tried porting yet).
-Super Shotgun caps out at 875 damage (700 in 2016 multiplied by 1.25 to adjust for enemy health inflation) so Double Trouble is not as broken as you'd think.
-Plasma Rifle takes a whopping 34 shots just to break a Plasma Shield, not even blowing up the zombie in the process.
-Rocket Launcher is pitiful, taking 5 rockets just to kill one Cacodemon.
-Lock-On Burst is actually 100dmg weaker than primary fire so it'll take an extra rocket to kill a Dread Knight, Arachnotron, or Mancubus.
-Gauss Cannon has broken ammo efficiency, doing over 150dmg more than 15 cells worth of Plasma Rifle damage. It also blows up Plasma Shields in one hit.
-Even disregarding the wind-up time that can't even kill a Tentacle before it attacks, the Chaingun is fucking horrible. The range is so poor, you basically need to get into SSG range anyway. Why not use the SSG?
-Mobile Turret is hilariously broken when adjusted for health inflation.


#doom #doometernal #doommods #idsoftware




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Tags:
Doom
Doom Eternal
Doom Eternal Mods
Doom Mods
ID Software
Hugo Martin
Marty Stratton
Doom Eternal LavaMod
I Drink Lava



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I Drink Lava - 3D Game Audio presently has 26,953 views for Doom Eternal across 38 videos, with the game making up 2 hours of published video on his channel. This is 1.93% of the total watchable video for Doom Eternal on I Drink Lava - 3D Game Audio's YouTube channel.