Call of Duty 4: Modern Warfare w/ 3D spatial sound 🎧 (OpenAL Soft HRTF audio)

Call of Duty 4: Modern Warfare w/ 3D spatial sound 🎧 (OpenAL Soft HRTF audio)

Subscribers:
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Published on ● Video Link: https://www.youtube.com/watch?v=oflRDHPH4e4



Duration: 25:43
1,029 views
14


USE HEADPHONES ONLY with any virtual surround like Windows Sonic turned off. Multiplayer footage starts at 14:08. Best HRTF effects at 3:11, 11:11, 15:16, and 16:31.

This is Call of Duty 4: Modern Warfare with OpenAL Soft's HRTF [IRC_1037 tables] through DSOAL. COD4 doesn't really support DirectSound3D, but activating 5.1 speakers in-game causes it to use some kind of virtual surround with DSOAL. It sounds even worse than in Halo 2 and Mass Effect 2, unfortunately. Don't expect an "aural wallhack" if you're one of the few hundred or so players still playing 13 years later. It's basically just enhanced stereo. Compared to Call of Duty 2 w/ DSOAL, it's a fucking joke.

"Safehouse" is an oddity in the COD4 campaign, as it's one of the only non-linear sandbox missions in the entire franchise. The objectives are nicely spread out in a circle and each building even has multiple entry points and sniper positions. Unfortunately, like COD2's "The Silo", the arcade-y "push forwards to cover or else the enemies will infinitely respawn" gameplay just makes it a frustrating exercise in cover shooting rather than an interesting, tactical change of pace.

Yes, I know my multiplayer footage is awful. I don't really care enough about COD to hear your opinion, and 90% of active players use hacks anyway. Seriously, COD4 is one of the most easily hacked games of all time. All my competent MP5+SteadyAim demos were lost when I upgraded to Windows 10, so I had to actually join a server in 2020 and record this live.


HRTF grade:
D (no elevation HRTF)

Settings:
Windows Control Panel: 5.1 speakers
Creative Audio Panel: Headphones
In-game: 5.1 speakers
In-game sound EQ: disabled (Doesn't seem to matter)
cg_fov 100 (in SP footage)
cg_fov 80 (in MP footage)
ReShade 4.6.1 injected with MXAO, RayTraced Global Illumination (5 rays, 0.20 Z Thickness), SMAA, and SmartSharpen.
(Not in MP footage)

(in alsoft.ini located in %APPDATA%)
channels=stereo
frequency=44100
sources=512
stereo-mode=headphones
cf_level=0
sample-type=float32
periods=2
period_size=128
output-limiter=off
default-hrtf=irc_1037_44100
hrtf=true
resampler=cubic
hrtf-mode=full
hrtf-size=0
drivers="-dsound,"

Links:
https://www.nexusmods.com/newvegas/mods/65094
https://www.moddb.com/games/fallout-new-vegas/addons/true-3d-sound-for-headphones-hrtf-mod-v131a
https://cod4x.me/
(you'll pretty much need this to play COD4 MP in 2020)

Credits:
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fwww.supercheats.com%2Fguides%2Fcall-of-duty-4%2Fcallofduty4-logo-large.png&f=1&nofb=1
(Copyrighted by Activision. Use of this logo falls under fair use laws.)

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I Drink Lava - 3D Game Audio presently has 2,539 views for Call of Duty 4: Modern Warfare across 4 videos, and less than an hour worth of Call of Duty 4: Modern Warfare videos were uploaded to his channel. This makes up less than 0.72% of the total overall content on I Drink Lava - 3D Game Audio's YouTube channel.