BioShock Infinite (PS3) Gamechive (Chapter 27: The Factory)

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Bioshock Infinite
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Duration: 33:09
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"Chapter 27: The Factory"—The revolution carries onward into Fink's Factory, where Booker and Elizabeth encounter a crazed Daisy Fitzroy, who seems just as confused as the pair regarding each other's situation, and the Vox Populi have once again become an enemy to their cause. Having located the First Lady Aerodrome, Daisy Fitzroy assassinates Jeremiah Fink, and unleashes a small army, including a Handyman, against the pair. Being placed in a dire situation, Elizabeth kills Fitzroy before she can take out Fink's child, and along with Booker, the duo escape on the aerodrome.

Booker finds mission-critical items and collectibles in the following order:
- Gear (31/51) (On ground next to hand cart.)

Office of Jeremiah Fink:
- Undertow Vigor
- Voxophone (51/80): A Child Needs a Protector (On ground near Songbird blackboard.)
These holes have shown me yet another wonder, though I've yet to see the application for it. They illuminate a merger of machine and man that is somehow the lesser, yet the greater, of both parties. The process seems to be irreversible. Perhaps, though, Comstock will have some need of this kind of thing to keep watch in that tower he is building.

- Spare the Rod Gear (hat) (32/51) (Behind Dollar Bill vending machine.)
30% chance melee target becomes Possessed. Possessed victim is an ally for a few seconds.

Minute Man's Armory Purchases:
- Reload Increase (Hand Cannon) ($656) = Increases Hand Cannon reload speed by 50%.
- Damage Boost 1 (Hand Cannon) ($448) = Increases Hand Cannon damage by 25%.
- Recoil Decrease (Carbine) ($333) = Decreases Carbine recoil by 60%.
- Damage Boost 1 (Burstgun) ($423) = Increases Burstgun damage by 25%.
- Damage Boost 2 (Pistol) ($199) = Increases Pistol damage by 25%.
- Damage Boost 2 (Machine Gun) ($236) = Increases Machine Gun damage by 25%.
- Damage Boost 2 (Sniper Rifle) ($349) = Increases Sniper Rifle damage by 25%.

Veni! Vidi! Vigor! Purchases:
- Shock Chain Aid ($1,265) = Adds ability to chain lightning strikes from one enemy to others.
- Charge Aid ($1,614) = Adds brief invulnerability on attack and recharges shield.
- Bronco Boost ($421) = Increases duration of the enemy's float time (X2).

Locked Door (Leads out to area with First Lady Aerodrome.) (18/42) (1 lockpick req.)

- Telescope (30/37) (Far back of area, behind tesla coils.)
- Angry Stompers Gear (pants) (33/51) (Handyman drop.) = When extremely low on health, deal 2x damage.

- Infusion (24/30) (Left door before exiting area, on table.)
- Voxophone (52/80): Apology (Next to Jeremiah Fink's body.)
[Coughs] Fitzroy... you win this fool war, you send this to New York. [Bloody coughs] They ain't gettin' the girl. Whoever they are—[Winces] Maybe I did right by you and the Vox, but in the end... that don't square anything. Anna... Anna... I'm sorry...

The "Kitted Out" (Fully upgraded one weapon and one Vigor.), "Combination Shock" (Performed all 8 of the Vigor combinations.*) and "Working Class Hero" (Completed the Factory.) achievements/trophies were received during this chapter.

* The 8 Vigor combinations are:
- Bucking Bronco + Charge
- Bucking Bronco + Devil's Kiss
- Devil’s Kiss + Charge
- Murder of Crows + Devil's Kiss
- Murder of Crows + Shock Jockey
- Possession + Devil's Kiss
- Possession + Shock Jockey
- Undertow + Shock Jockey




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Tags:
gamechive
bioshock infinite
bioshock infinite longplay
let's play bioshock infinite
booker dewitt
elizabeth
columbia
vox populi
voxophones
kinetoscopes
telescopes
infusion upgrades
the factory
daisy fitzroy
handyman
office of jeremiah fink
undertow vigor
spare the rod gear
kitted out trophy
shock chain aid
charge aid
bronco boost
first lady aerodrome
combination shock trophy
a child needs a protector voxophone
apology voxophone
working class hero trophy



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