BioShock Infinite - Worker Induction Center
The Worker Induction Center is a short area with lots of exploration (and no coming back). Make sure to break into the office with the infusion before leaving, or you're going to be sorry. Note that this area is neutral -- enemies only attack once Booker starts an assault or steals from the wrong spot. If you are running low on lockpicks there is one beneath the stairs to the left as soon as you enter the area. Have Elizabeth open the gates to the lower station (under the train station) with the hairpin lock. You're probably more than aware by now that opening a lock like that is essentially story progression, so you ought to be wary of proceeding further. In this case, using the elevator to leave the area is the point of no return, so you can explore the station basement without penalty. When you're satsified with your exploration, take the elevator to the Plaza of Zeal. Note the Hand Cannon provided by Fink's assistant at the end of the elevator ride. You can take this weapon (the shotgun is still handy), but be aware that the amount of ammunition for both the shotgun and hand cannon are not designed for "plinking" (like the Carbine and Pistol). If you choose to use these powerful weapons, you need to be confident in both your accuracy and your ability to manage resources.
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At this time, Ross Mahon has 8,578 views for Bioshock Infinite spread across 14 videos. The game makes up 1 hour of published video on his channel, making up less than 0.31% of the total overall content for Bioshock Infinite on Ross Mahon's YouTube channel.