Bjorn Jacobsen - Sound Design: HITMAN Season One Audio Features Explained

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Published on ● Video Link: https://www.youtube.com/watch?v=H045pfHBI2U



Game:
Hitman (2016)
Duration: 11:16
2,682 views
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Some of the audio features of HITMAN Season One explained.

HITMAN Season One was released in 2016 from IO interactive at where I was part of the audio time during the production.
In this video I'll go over some of the audio features that I designed and created myself.

The footsteps are made in close collaboration with Henriette, our junior sound designer at the time, and she did a great job finishing all the assets needed for this.

The wind distortion system was a very simple system which would allow triggering of a sound, not only wind, when in a given situation, area or both and it had numerous properties to be set for each individual instance of it to allow full control of it's retriggering abilities.

This video also explains a feature I made called Fake Crowd, which is a system to emulate the feeling of crowd even though the engines crowd system was not used; by calculating the amount of NPCs in a given area and create a sound being played from exactly that spot, without allowing the player to actually determine the source of the crowds talking or noise.







Tags:
Cujo
Cujo Sound
WhiteNoiseTrash
CCP Games
IO
IO Interactive
sound
sound design
audio design
video game
videogame
game audio
audio tutorials



Other Statistics

Hitman Statistics For Cujo Sound

At present, Cujo Sound has 6,819 views spread across 6 videos for Hitman, with his channel uploading 2 hours worth of Hitman videos. This is 3.51% of the total watchable video on Cujo Sound's YouTube channel.