Black Mesa Xen w/ 3D spatial sound 🎧 (OpenAL Soft HRTF audio) 2020 New Year's special!

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Published on ● Video Link: https://www.youtube.com/watch?v=gcXAjIaOICY



Black Mesa
Game:
Black Mesa (2020)
Duration: 47:23
3,605 views
32


TURN UP YOUR VOLUME AND USE HEADPHONES ONLY with any virtual surround like Windows Sonic turned off. Best HRTF effects at 5:20, 10:40, 21:13, 25:56, and 39:25.

Happy New Year, my 5 loyal viewers! Or rather, Happy New Year for those living in US timezones since this took me longer than expected. This is the long-awaited Xen chapter for Black Mesa Source. After all these years, I can honestly say it was worth the wait. It makes the rest of the game before it seem like a joke, in terms of both graphics and gameplay. Whereas the Earth levels tended to make unnecessary changes to the Valve's layouts, the Xen levels are a complete overhaul. The revised jump module is also really cool, feeling like a cross between Unreal Tournament 2004 and Doom 2016. It actually adds depth to the combat mechanics, which is something the Half-Life series has been sorely lacking for years.

Now I know I recorded Black Mesa before for this channel on Half-Life's 20th anniversary, but I figured I'd give it a second shot now that I can run it at higher settings for the most part. To spice things up, I used Monika's Beefy Weapon Sounds, Mr.KobraX's Overhaul FX, and Higher Viewmodel/Weapon FOV. I first saw the MBWS mod on the Trepang2 server a couple months back and I've been anticipating it ever since. The SPAS-12 gunshot is quite possibly the most satisfying sound effect I've ever heard in a video game. It made me realize that Black Mesa's combat isn't necessarily bad, it's just the awful stock sound effects making the weapons seem weaker than they really are. Don't get me wrong, it's still no MMod 1.3 but at least it feels about on-par with the original HL1 again.


HRTF grade:
B- (no vertical HRTF)

Settings:
Windows Control Panel: Stereo
In-game speaker settings: 4 speakers
V-Sync: On
fps_max "60" (setting this and V-Sync removes most of the microstuttering issues)
fov_desired "100" (thank you, Crowbar Collective, for bypassing Valve's shitty 90FOV limit)
View Roll: 0
snd_mixahead "0.05" (BM's sound is kinda glitchy at playing custom sounds, but this helps a lot)
IRC_1037 HRTF tables placed in %APPDATA%/OpenAL/HRTF
(in alsoft.ini located in %APPDATA%)
channels=stereo
frequency=48000
stereo-mode=headphones
cf_level=0
sample-type=float32
periods=3
sources=1024
default-hrtf=irc_1037_48000
hrtf=true
resampler=cubic
hrtf-mode=full

Links:
https://steamcommunity.com/sharedfiles/filedetails/?id=1954333932
https://steamcommunity.com/sharedfiles/filedetails/?id=1424781234
https://steamcommunity.com/sharedfiles/filedetails/?id=1400128004
https://www.nexusmods.com/newvegas/mods/65094
http://repo.or.cz/dsound-openal.git
http://recherche.ircam.fr/equipes/salles/listen/
http://satsun.org/audio/

Credits:
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/8672783/f05c56d39fd5b5da7d907be7573b5c2971cee26d.jpg
(Logo is copyrighted by Crowbar Collective. Use of this logo falls under fair use laws for non-commercial purposes.)



#blackmesa #3dsound #spatialaudio #binaural #3daudio #360audio #8daudio #hrtf #headphones #audiophile #gameaudio #mod #halflife #blackmesaxen #crowbarcollective
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Tags:
Black Mesa
Black Mesa Source
Black Mesa Xen
2012
2019
Crowbar Collective
Valve
FPS
Sci-Fi
Gordon Freeman
Half-Life
OpenAL Soft
HRTF
3D Sound
3D Audio
3D Headphone Sound
True 3D sound for Headphones
Spatial Sound
Spatial Audio
Spatialized Audio
Spatialized Sound
Spatialization
Binaural
Binaural Audio
Audio Illusion
Headphone Virtualization
Virtual Surround
DirectSound3D
DSOAL
I Drink Lava



Other Statistics

Black Mesa Statistics For I Drink Lava - 3D Game Audio

I Drink Lava - 3D Game Audio presently has 6,051 views for Black Mesa across 3 videos, with the game making up 1 hour of published video on his channel. This is 1.05% of the total watchable video for Black Mesa on I Drink Lava - 3D Game Audio's YouTube channel.