Black Playthrough | Part 4
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What is Black?
Black is a first-person shooter video game, developed by Criterion Games and published by Electronic Arts. It was released in 2006 for the PlayStation 2 and Xbox video game consoles.
The game is notable for its heavily stylized cinema-inspired action as well as its award winning sound quality and focus on destructive effects during gameplay. Black has been said as having the best graphics for a first person shooter for its time.
The gameplay is essentially a straightforward first person shooter. Players can only carry two weapons at a time; therefore, strategy is needed when choosing weaponry, with weapons differing in characteristics. The player can also carry grenades, which can be thrown without switching weapons. Land mines and grenades can be detonated prematurely by shooting them.
The game is mission-based, with each mission separated by a cut scene video. On harder difficulties, there are more objectives that must be completed before the player can progress.
These extra objectives involved collecting various intelligence documents, blueprints, or destroying parts of the environment. These are all indicated by the HUD cross-hair changing color when the player points at the relevant object.
Successful completion of the objectives over all missions in all difficulties above 'Easy' results in the awarding of Silver Weapons (infinite bullets) and unlocking the M16-A2 (40mm underslung grenade launcher attachment) as the starting default weapon with infinite 40mm grenades. When unlocked, these features are permanent and cannot be removed without starting a fresh storyline.
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