Blade Warrior (Amiga) - A Longplay Playguide and Review - by LemonAmiga.com

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Published on ● Video Link: https://www.youtube.com/watch?v=biUAr5lEjz4



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Duration: 55:04
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🕹️ Blade Warrior is a cult atmospheric side scrolling beat 'em up trading game, where you must explore a vast silhouetted landscape, searching for ingredients and keys, in order to defeat the evil Murk!

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💾 Production Notes:
------------------------------------
Footage Recorded: 6th - 8th May 2018 (3 sessions, 25 clips recorded)
Edited: 16th July 2018 - 20th Nov 2018 (8 sessions)
Narrated: 1st Oct 2018

This was the second of the '10 better games' I recorded this year, after The Clue, and it was so good I decided to release it the second playguide in the series. Again, I'd only seen screenshots on Lemon of this game, and always wanted to understand how to play it, but there was nothing online which helped. I downloaded the game manual from HOL and from here I found the keyboard controls, and how to activate the map - which I then took a screengrab of. I opened the game in a window on my desktop, with the game being on the left, and the map open in Paint Shop Pro to the right, so I could keep track of where I was going. Then it was a case of going on missions to all parts of the map, and noting down my discoveries on the screengrab map (which you see at the end of this video). Having found all the keys and items, it was possible to read and understand the hints/walkthrough provided with the WHD version, and experiment with the wizards. I messed this up a number of times, and had to restart the game (almost from scratch) 5 times. I then played the game again (6th time), and recorded this footage.

It felt good to use my investigation skills to break this game down, and after so many clouds of mystery surrounding it, in the guide I almost make the game seem easy. Learning the map is possible once you've played it a few times, and the locations and enemies in each area are unique and memorable for the most part. The Travelle Spell definitely comes in handy, and if you collect this (trade for spell ingredients) from the start, its even possible to speed run the game, to some degree.

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As I forgot to mention in the Waffle video, and hinted at in The Clue video, the shows this year have been very much stripped down from what they had become. This was to save me time when editing each video. So no more faces of the coders popping up with captions (30mins), and images of their other games (30mins) , and no magazine covers at the end either (30mins). I didnt do much research on the games (normally 2hrs) or find any facts or trivia for captions (30mins). So I reckon all of this has saved around 4 hours per video, which * 44 shows = 176 hours saved in this production run.

At the start of this year, I called in to question the future of the guides, and I decided the best option was to focus on the strengths of the shows - i.e. the play 'guide' element. So thats why the narration for this one is more like the original 'fireside chat' voice of the very first shows in 2011, and with less up front confidence. Instead of narrating the show in chunks of around 1 minute of narration per clip, the shows are now all narrated in one session - live! The audio balancing to get each sentence and word perfectly audible has also gone out of the window, and this new procedure has saved about 6 hours per video, * 44 = 264 hours saved per series. Each show still takes around 10 hours to make, plus rendering and uploading times, so thats still around 440 hours per series to make. But this is at least reduced from last years 880 hours, by half! This makes things a little easier, but some people like to play and record things live, and this takes like 10mins to an hour per video. Many youtubers are helped and funded for things like this, but Im out of a job at the moment, having recently walked out of a 10 year unvalued position as a video editor, so any help from you guys at the moment would be really appreciated. Hence the Patreon stuff. All of the above was meant to be in the Waffle video.

Danscore:
Blade Warrior has a very rich atmosphere, but seems slightly lacking without music. The combat is almost worthless, and enemies gang up if you stop to fight, so taking the pacifist route and simply walking away can seem more effective. The puzzles are not difficult, as the scrolls eventually give away the whole story, but getting in to dead ends and having to reload can be annoying when the player is trying to learn what to do. The graphics are pleasing and top notch. Although there isnt much RPG depth to the game in terms of trading and interaction, there is surely enough here for the average player to spend 6 or 10 hours with it, exploring and learning it. I give Blade Warrior 7/10.




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