Floor 7 of episode 2 played blind on expert difficulty. This floor seems to have a bug where one open doorway becomes impassable with an invisible wall blocking the way. Fortunately I could still backtrack via an alternate route . I was running low on ammo in this one so being able to retrace my steps and hunt for more was pretty crucial.
Note - Occasional choppiness is due to the bstone source port. It has a better control scheme than the DOS version which is why I'm using it but can vary in performance and gets choppy when turning and strafing, presumably because the game wasn't designed for that.
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