Blast - C++ 3D Ray Casting game engine from scratch: Alpha version demo level available for testing.
Blast is an old school (pseudo) 3D Ray Casting game engine coded in C++ from scratch.
No OpenGL, DirectX or any other kind of APIs are involved whatsoever.
You can download the Windows binary & the demo level from this link: http://bit.ly/3qJNHJ7
Please keep in mind that this is an early alpha version and a work in progress. You may experience bugs and other unexpected issues.
The game is currently running in window mode (no fullscreen at this point for development purposes).
The game controls at this point are:
Q = strafe
W = run
E = shoot
Space = open doors/action key
1-4 = weapons
D = debug mode
M = mute
Tab = cheat -- gives 100 health each time you hit the key
Your feedback is very important. Please leave a comment or send an email to ygeorgiev@glitch.bg
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For more frequent updates and dev log join me and my gang at Discord or checkout the blog:
http://glitch.bg/discord
http://chronicles.glitch.bg/
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