Blast C++ Ray Casting 3D Game Engine from scratch: Completely destructible environment.

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Published on ● Video Link: https://www.youtube.com/watch?v=KqFApQEpn4o



Doom
Game:
Doom (1993)
Category:
Vlog
Duration: 1:30
392 views
11


Blast is an old school (pseudo) 3D Ray Casting game engine coded in C++ from scratch.
No OpenGL, DirectX or any other kind of APIs are involved whatsoever.

This demo shows the mechanics of a completely destructible environment.
It is an early concept.
As you can see the walls/doors explode in particles textured with the same texture which is a subject of future development.

For more frequent updates and dev log join me at Discord: http://glitch.bg/discord




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Tags:
c++
3d
raycasting
fps
firstperson
shooter
classic
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engine
wolfenstein
blast
pseudo3d
2.5d
programming
coding
game
doom
game dev
vlog
game vlog
indie
ray
casting
tracing
raytracing
from
scratch
development
id
software
id software
90s
first person
first person shooter
gore
gibs
Blast



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