Blast - C++ 3D Ray Casting game engine from scratch: Point light emitters with pseudo Radiosity #2
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Published on ● Video Link: https://www.youtube.com/watch?v=WCkH6qaaspM
Blast is an old school (pseudo) 3D Ray Casting game engine coded in C++ from scratch.
No OpenGL, DirectX or any other kind of APIs are involved whatsoever.
This video demonstrates point light emitters with pseudo radiosity (light energy degradation per distance unit).
For more frequent updates and dev log join me at Discord or checkout the blog:
http://glitch.bg/discord
http://chronicles.glitch.bg/
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Blast
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