Bloodborne - Another day with its collision
so I've been getting back to Bloodborne recently, creating and experimenting with some builds I've planned out for some time. Along the way the collisions gave me its signature welcome.
i) sending NPCs and enemies alike through walls, mostly by accident.
ii) some really solid invisible walls in the Research Hall.
iii) the post splash screen is a ragdoll experiencing the aftershock of the Gatling Gun.
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I've been having some hardware malfunction with my internet connection while very actively ignoring child Noctis's V/O in Platinum Demo.
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