Bloodborne - Random oddities
random oddities I've encountered in Bloodborne, most of which I couldn't find documented much anywhere, if at all.
i) loading the game from somewhere not too specific near the DLC tombstone and the game for some reason load Gehrman's high insight dialogue prompt, even though in my character's progress he's vanished after the Upper Cathedral dialogue. No hitbox though.
ii) apparently the character player zoom-in scene of the post Micolash cinematic is tied to whether the last part of the battle is triggered, not caring whether your character ends up in the correct place upon his death.
iii) apparently chests can be broken. They take some hit though, and the loot doesn't get degraded as in Dark Souls. Not sure bout sarcophagus though.
iv) a loud friend joined my blood gem farm run #3409. His/her AI seemed a bit messed up though.
v) Circular Cursed Tempering blood gem. Perhaps the rarest of gem type with the least utility. From the DLC, there exist a Circular Tempering with % increase in both Physical AND Blood ATK. Kinda sad the Cursed variants I've gotten weren't the stronger version of that, if such exists at all.
v-2) worse still, it was my Arcane/Strength character who procured the Circular Tempering gems, not my Bloodtinge/Skill character.
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