Lords of the Fallen - Glitches & Oddities Pt.1
Pt. 1: mechanics testing, listing out some of the more questionable stuff.
a) Shield cancel.
Blocking has a lot of priority, cancelling out the beginning of certain actions, but the stamina is drained nonetheless.
b) Shield cancel backswing.
If Harkin's swing is shield cancelled, the weapon has lingering hitbox that reacts with destructible objects. Hard to test whether they do damage to enemies though.
c) Run, magic, run!
So the magic Stab, Harkin's shadow ran past the enemies he'd locked onto. So this magic is only mostly working with lock-on.
d) Blacksmith cheese.
At the point where the blacksmith is physically around in the Rhogar realm, his prompt seems to be able to be used to reset enemies position without resetting their health.
e) Blacksmith cheese fail.
At the point where the blacksmith has physically gone away, the same strategy doesn't seem to work.
f) Gauntlet auto-correct.
The mega buster, explosive mode, auto-corrects itself despite Harkin's best attempts to aim manually.
g) Gauntlet fail.
A case where the magic-runed explosive mega buster turret refused to shoot an enemy.
h) More Gauntlet fail.
A case where the magic-runed explosive mega buster couldn't shoot trough a chair's hitbox, or some other factor.
i) Biased control scheme.
The "default" control scheme has the key binding to quick-switch main hand's weapon. The "alternative" control scheme however, does not.
I am at the point where I don't know what's a bug or what's intentional anymore with this game.
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