BOMB ON THE SHIP! - Floating Sandbox - First Look

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Subscribers:
197,000
Published on ● Video Link: https://www.youtube.com/watch?v=db75oNUnRvk



Minecraft
Game:
Minecraft (2011)
Duration: 14:42
7,091 views
182


Welp... As always, I hope you guys enjoy the video!

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Game:
https://gamejolt.com/games/floating-sandbox/353572

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Social Media:

Twitter: https://goo.gl/EimCSA
Discord: https://discord.gg/UwvMSAa

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About The Game:

This game is a realistic two-dimensional mass-spring network, which simulates physical bodies (such as ships) floating in water. You can punch holes in an object, slice it, apply forces to it, and smash it with bomb explosions. Once water starts rushing inside the object, it will start sinking and, if you're lucky enough, it will start breaking up!

You can create your own physical objects by drawing images using colors that correspond to materials in the game's library. Each material has its own physical properties, such as mass, strength, stiffness, water permeability, sound properties, and so on. The game comes with a handy template image that you can use to quickly select the right materials for your object.

If you want, you can also apply a higher-resolution image to be used as a more realistic texture for the object. Once you load your object, watch it float and explore how it behaves under stress!

For the physics in the simulation I'm trying to shy away from tricks that exist solely for the purpose of delivering an eye-candy; every bit is grounded as close as possible into real physics, and the material system has been put together using physical attributes of real-world materials. This makes it sometimes hard to build structures that sustain their own weight or float easily - as it is in reality, after all - but the reward is a realistic world-in-a-sandbox where every action and corresponding reaction are not pre-programmed but, rather, are generated automatically by the physics engine calculations.

The game currently comes with a few example objects - mostly ships - and I'm always busy making new ships and objects. Anyone is encouraged to make their own objects, and if you'd like them to be included in the game, just get in touch with me - you'll get proper recognition in the About dialog, of course.

The original idea for the game is from Luke Wren, who wrote a Sinking Ship Simulator after an idea from Francis Racicot (Pac0master). I have adopted their idea, completely rewritten the simulator, and revamped its feature set; at this moment it is really a generic physics simulator that can be used to simulate just about any floating rigid body under stress.

There are lots of ideas that I'm currently working on; some of these are:

Water drag to simulate parts gliding underwater
Waves and splashes originating from collisions with water
Debris when parts break, and bubbles when water enters the ship
Sparkles when metal is sliced
Anti-matter bomb
Multiple ships and collision detection among parts of the ships
Water pumps controllable via electrical switches (Mathias Garbe's idea)
These and other ideas will come out with frequent releases.

The full source code of the game is on GitHub. And hey, if you know C++ I'm also looking for code contributors to implement an Object Editor to assist users when they create new objects!

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Outro made by: https://twitter.com/FlopseyA

Outro Music:
https://www.youtube.com/watch?v=AZjYZ8Kjgs8

Intro music:
Clarx H.A.Y NCS Release Track: Clarx - H.A.Y [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://youtu.be/mj9KRKSvdbk​
Free Download / Stream: http://ncs.io/HAYYO







Tags:
Sinking ship
simulator
sinking ship sim
Camodo Gaming
floating sandbox
titanic
bomb
on
the
ship
bombing ship



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Minecraft Statistics For Frantic

Currently, Frantic has 102,179 views for Minecraft across 56 videos. His channel published over 2 days worth of content for the game, or 3.04% of the total watchable video for Minecraft on Frantic's YouTube channel.