BOOP SOMBRA IS HERE ON PS4 AND XBOX ONE| 1.5 UPDATE | COMPETITIVE | PS4 PRO 1080p 60FPS
1 day ago
(Edited)
HERO BALANCE CHANGES
General
Dealing damage to things other than players (like Torbjörn's turret or Symmetra's teleporter) no longer charges ultimate abilities
Ultimate costs have been increased by 25% for all heroes
Developer Comment: Game-changing ultimate abilities were coming up a bit too frequently. This change helps keep them in check while still allowing them to be powerful.
Ana
Nano Boost
No longer increases move speed
Developer Comment: The increased speed from Ana’s Nano Boost made the ability feel unstoppable and forced Ana players to select targets that could really take advantage of the speed boost. Removing the speed boost means that Ana has a reason to apply Nano Boost to a larger variety of heroes, and enemies can fend off the attack more easily.
D. Va
Call Mech
Ultimate cost has been decreased by 20%
Mech health increased to 200 (formerly 100). Armor remains at 400
Movement speed while firing has been increased by 25%
Developer Comment: We reduced the cost of the Call Mech ultimate ability to compensate for the increased ultimate cost across all heroes (detailed above). D.Va players shouldn’t experience a noticeable change. The rest of these changes help D.Va’s withstand attacks, which will allow her to keep pressuring enemies.
Lúcio
Amp It Up
Healing per second has been decreased by 10%
Developer Comment: Lúcio’s overall healing output has always been on par with (or even higher) than Overwatch’s other healers, and his other benefits made him an almost mandatory pick.
Mei
Blizzard
Ultimate cost has been increased by 15%
Developer Comment: Mei’s ultimate was recently given a much larger radius. Now it’s coming up too frequently, considering the impact it can have.
Mercy
Passive health regeneration now activates when Mercy avoids taking damage for 1 second (formerly 3 seconds)
Developer Comment: This change allows Mercy to survive more easily by evading enemy fire.
Pharah
Rocket Launcher
Minimum explosion damage has been increased by 13%
Minimum explosion knockback has been decreased to 0%
Jump Jets
Lift increased by 35%
Developer Comment: These changes will make the explosions from Pharah’s Rocket Launcher more deadly, so hitting multiple targets should feel better. Her Jump Jets are also getting a boost to increase maneuverability while hovering.
Soldier: 76
Pulse Rifle
Bullet damage increased from 17 to 20
Maximum bullet spread increased from 2.2 to 2.4
Developer Comment: Soldier: 76’s damage felt a little low when compared to similar heroes. This increase affects both his normal fire and his ultimate.
Torbjörn
Scrap is now automatically generated over time
The amount of scrap collected from a fallen enemy has been decreased by 40%
Forge Hammer
Swing speed increased by 25%
Damage decreased by 27%
Developer Comment: Armor Packs have always been a powerful tool in Torbjörn’s arsenal, but it was often difficult to gather enough scrap to give your team a legitimate boost when they needed it. Conversely, if a team held on long enough, the scrap collected from fallen enemies was often able to generate so many armor packs that enemy teams had a difficult time turning the tide. Automatically generating scrap over time helps smooth out these differences and makes Torbjörn more viable. His hammer swing speed was increased to help him construct level 2 turrets more quickly.
Widowmaker
Venom Mine
Explosion no longer damages the player who placed the mine
Widow’s Kiss
Charge rate increased by 20%
Developer Comment: These changes allow Widowmaker to be more flexible and reactive.
Zarya
Particle Barrier
Power gained from barriers decreased by 20%
Projected Barrier
Power gained from barriers decreased by 20%
Developer Comment: Considering her potential damage output, Zarya was starting to feel like a mandatory pick in most situations. Rather than reduce her damage output, this change makes achieving her maximum power and damage output slightly more difficult.
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