Borrowers Bone Armor
Damage absorbing shield that allows the caster to let allies borrow it, the original idea was to have all three orbiting units run back to the caster but it seems to have bugged up.
The style is that of DIablo II's Necromancer Ability of the same name, save the borrowing aspect.
Not only do you need to keep track of the health of the shield you need to keep track of it's maximum on first cast, which allows you bearing to what percentage the shield is currently at.
I.E. hitting 66% will should pop one of the three orbiting skulls while hitting 0% should pop the last as each skull represents a portion of the shield.
I was thinking of setting a flower theme akin to a druid that involves petals but I loved the necromancer in diablo II so much I had to base it with necromancer (blasphemy for using priests I would presume though)
I very much want to work on this more and perhaps change the borrowing to simply a single portion of it, like sending a single skull, allowing allied help without over kill.
Credits to Bribe for the wonderful GUI Damage Engine that allows such things to be.
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