Bound: Game Demo

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Subscribers:
540
Published on ● Video Link: https://www.youtube.com/watch?v=-kmL9QNQ0EI



Game:
Bound (2016)
Duration: 9:51
116 views
13


#CraigSmithTV #CSTV This is a really surreal and i like the dance aspect of it i know but i am arty. Your mom appears and sends you on a quest. This game can be played with VR. That could be quite interesting. So please join me for the Demo of Bound. Remember to like comment and Subscribe (LCS)

The creative director of the game, Michal Staniszewski, said that the game took three and a half years to develop. The game was designed to be best played in a single sitting, and he suggested that investigating too much of the game before playing it would cause the experience to be spoiled, comparing it to the games Journey and Firewatch.

Inspiration for the game's idea also came from the game Ico. The game was directed at a target audience of older gamers who have been playing games "their whole life" and are tired of solving puzzles, instead simply wanting an audiovisual experience without frustrating or repetitive gameplay. However, the developers still wanted to include some challenge to the game, so that it was not simply a walking simulator. It was meant to be a short experience as the creative director noted that, like other adults, he now lacked the time to play larger, 100-hour games such as The Witcher 3.

The game's graphics were largely inspired by modern art and its development from the beginning of the 20th century. The game developer Tale of Tales was also cited as an influence in the design of the game, as well as the digital art of the demoscene.

The idea of a dancing main character was not added from the beginning of development. Rather, after one and a half years in development, the developers were disappointed with how similar to a typical game character her movements looked, and were inspired by a video of a modern jazz dance to change their movements to those of a dancer. Motion capture was used on the dancer Maria Udod, who was chosen due to her experience both in ballet and contemporary dance, in order to record her movements for use by the protagonist. Her choreographer was Michał Adam Góral.Every single animation of the character was replaced to change it to a dance move.

The game's developers were forced to sacrifice visual effects for performance, because they did not want the game to run with motion blur or framerate drops, like Uncharted 4, due to the hardware limitations of the PlayStation 4. The game runs at a stable 60 frames per second, and Staniszewski believes that games that run at lower FPS than 60 are not the "proper way that games should look on TVs". He believes that only Nintendo focuses on this aspect of games, while the other consoles sacrifice framerate for graphics.

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Bound: Game Demo
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Other Statistics

Bound Statistics For CS TV

CS TV presently has 116 views for Bound across 1 video, with his channel publishing less than an hour of Bound content. This makes up less than 0.07% of the total overall content on CS TV's YouTube channel.