Breakers [Arcade] - play as Bai-Hu

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Published on ● Video Link: https://www.youtube.com/watch?v=dPmQITRXIPI



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Breakers (1996)
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This is a playthrough of single-player mode using Bai-Hu in the Arcade game Kaiser Knuckle. Read on below for more information...

Bai-Hu is the end boss of the game, and he is a non-selectable character in both the Neo-Geo Arcade MVS and AES Home versions of it.

===== ABOUT BAI-HU =====

Bai-Hu is the world's strongest martial artist. He is possessed by an evil spirit, the same evil spirit which deleted Dao-Long's father prior. He is the organizer of the tournament and is using this tournament to finish off his competition and eliminate any threats.

===== PERSONAL NOTES =====

I think he is one of the more cooler obscure fighting game bosses... Chinese sorcerer type. Boss characters with neutral stances that involve him/her standing still with just wind blowing his/her elements (such as clothing, hair, etc.) or/and have emitting aura is always good.

===== GAMEPLAY BOSS PROPERTIES =====

"Boss Properties" (as I call it) defines moves that tend to be very powerful, fast, have high priority or just very unusual. It can also describe the way moves are executed, such as via unorthodox/unusual command inputs (when compared to the regular characters). Bai-Hu has these for sure, some of which include:

All of his Special Moves and Supers are executed using just simultaneous button presses (2-button for specials, 3-buttons for supers). No D-Pad/Joystick motions are involved.

He has a forward and back dash that is basically a short glide, he is invincible during this time.

His crouching Heavy Kick is a slide. Comes out fast, travels fast at a good distance and recovers fast.

His standing Heavy Punch is a hair tail strike. If this hits the opponent, blocked or not, it will produce orbs that will surround and attack him/her.

His fireball special move has the orb travel and bounce in unorthodox angles.

===== TECHNICAL/ADDITIONAL INFORMATION =====

On the character select screen, he has no portrait image. His sprite does not appear here either.

In single-player mode, on the route screen between matches, there are some graphical glitches when playing as Bai-Hu. I think these glitch sprites are his "character" sprites on this screen.

In single-player mode when playing as Bai-Hu, when you reach CPU Bai-Hu, in the cutscene there is no dialogue.

He only has the one colour palette we see in the video.

In a mirror match, on the versus screen, his "other" colour palette (which is registered in the game) causes his image portrait graphics to glitch. You can see this at 18:42 in the video.

If you beat single-player mode with him, he uses Sho's ending.

In the score rankings screen, he uses Sho's icon image. You can see this at 21:35.

===== TRIVIA =====

His full name is Huang Bai-Hu.

His Head Stomp special move is similar to M. Bison's one in SFII as he rebounds from it. It doesn't home in to the opponent though.

You can see the evil spirit in one of his winning poses and in his defeated cutscene.

This is one of the fighting games where the character select/versus screen image portrait colours matches the in-gameplay character sprite's colour palettes.

===== CHAPTERS =====

00:00 - Intro, Title, Character Select
00:42 - Regular fights
16:09 - vs. Bai-Hu (lose)
18:11 - Lose, Continue
18:32 - vs. Bai-Hu
19:44 - defeated Bai-Hu cutscene and "Ending"
20:09 - Staff/credits
21:35 - Score Ranking
21:41 - BONUS: Bai-Hu time over poses