Breath of the Wild Glitch: Memory Overload

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Published on ● Video Link: https://www.youtube.com/watch?v=zXa0j8vMp7g



Duration: 5:51
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All credits to versat13
https://www.youtube.com/watch?v=E54vafqL6Pw&t=137s

Explanation:
By getting enemies to shoot way too many arrows at once, you can screw up the game's memory management. versat13 accomplishes this with a Bokoblin encampment in southwestern Gerudo Desert, north of Hawa Koth Shrine and the Gerudo Great Skeleton. You have to get them to drop all their weapons (getting a Thunderblade from eg. the Coliseum and using a Bokoblin Mask really is the easiest way), grab them all (otherwise the Bokoblins will pick them up again, or still have them after reloading the area), and (optionally) teleport away to make them "forget" you. There are 10 Bokoblins in this camp (4 blue ones on the watch towers, and 6 black ones inside the skull rock), so ideally you should provide 10 bows that shoot 3 or 5 arrows. When enough arrows are active in the game world at the same time, the game stops being able to load things properly, such as Link's hair and, more importantly, his equipment. By changing the selected equipment slot without actually changing the equipment Link is wielding (because the new weapon doesn't load properly), you can transform or duplicate equipment. The Master Sword's unique properties also come into play. If you throw your wielded weapon while the Master Sword's slot is selected, that slot will not be removed, but you can still pick up the thrown weapon, functionally duplicating it (with its bonus still intact!). You can also do regular weapon transformation, by dropping other weapon slots as the wielded weapon. Dropping your wielded bow or shield by being electrocuted while having a different slot selected will drop what you're wielding without affecting your inventory, thereby duplicating it. There also seem to be some weird interactions with depleting the Master Sword's energy and switching weapon slots without changing the wielded weapon away from the "broken" Master Sword? But the best part is dropping the Master Sword, done by having it as the wielded weapon, but with a separate slot selected that you can drop from the menu. The game actually has a fully-functional failsafe in it for this with a completely unique message and visual effect. "The Master Sword has returned to the forest." (You don't actually lose the Master Sword when you do this, just whatever weapon was in the dropped slot.) versat13 also demonstrates that trying to shoot arrows yourself while too many are already active from the enemies can make the game softlock. (From what I can tell, BotW's engine seems to freeze aspects of the playsim if it isn't able to handle all the active physics objects at that moment.)







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