How to Make the Game Fun, Balanced & Easy to Understand? // Unity Indie Game Devlog #13

Channel:
Subscribers:
10,400
Published on ● Video Link: https://www.youtube.com/watch?v=hSc8dBuUmvs



Category:
Vlog
Duration: 15:17
607 views
51


In this devlog, I am mostly thinking about game design and improving core gameplay loop.

➤ Chambers of Devious Design: https://store.steampowered.com/app/1650860?utm_source=yt
➤ Mortal Glory: https://store.steampowered.com/app/1097530?utm_source=yt
➤ Follow me on Twitter: https://twitter.com/RedbeakGames
➤ Become a member to support the channel: https://www.youtube.com/channel/UCa_pBA9xO1moLRbJY2AjMtQ/join

Zero Budget VIDEO GAME MARKETING // Marketing for Indie Game Developers:
https://www.youtube.com/watch?v=fvsI4BHSTHw

0:00 Intro
0:26 Information Visibility Issue
2:43 Upgrade Level Design
6:08 Working on Core Gameplay Loop
9:39 New Gamemodes
10:05 Choose 1 out of 3 Feature




Other Videos By AuroDev


2021-12-22I Almost Ruined My Release Plans, New Cannon & Visual Effects // Unity Indie Game Devlog #18
2021-12-15Playing Viewer Games #3 // Game Design Feedback - Chromosome Evil, Totally Convenient, Paladin's
2021-12-08Implementing a Dialogue System & Creating Subtypes For Rooms // Unity Indie Game Devlog #17
2021-12-01Comparison Is the Thief of Joy // Why Comparing Your Game With Successful Indie Games Is Wrong
2021-11-24Bringing Order to Chaos, Design Choices & Visual Improvements // Unity Indie Game Devlog #16
2021-11-17Playing Viewer Games #2 // Game Design Feedback
2021-11-10Implementing Fog of War + Other Visual Improvements // Unity Indie Game Devlog #15
2021-11-03New to GameDev? Stop Overthinking and Just Do It! How to Stop Analysis Paralysis
2021-10-27Updating User Interface & Other Visual Improvements // Unity Indie Game Devlog #14
2021-10-20Playing Viewer Games // Game Design Feedback
2021-10-13How to Make the Game Fun, Balanced & Easy to Understand? // Unity Indie Game Devlog #13
2021-10-06Using Steam Stats for Data Driven Game Development?
2021-09-29Creating a Laser Cannon, Play Area Borders, Tooltips & More! // Unity Indie Game Devlog #12
2021-09-22How to Use Steam Features in Your Game & Enable Steam Achievements // Unity Steam Integration
2021-09-15Recap of Game Idea, Adding Bonus Goals to My Game & Steam Remote Play // Unity Indie Game Devlog #11
2021-09-08How to Upload a Game to Steam - Step by Step Guide
2021-09-01Options Menu, Steam Integration, Save System & More Boring Stuff // Unity Indie Game Devlog #10
2021-08-25How to Handle Negative Player Feedback as an Indie Game Developer
2021-08-18Making AI Smarter, Automating Game Testing With AI, Performance Issues // Unity Indie Game Devlog #9
2021-08-11How to Tag Your Game On Steam // Improving Steam Tags to Optimize Your Store Page
2021-08-04Giving The Players Special Abilities // Unity Indie Game Devlog #8



Tags:
AuroDev
indie game developer
full time indie game developer
full time indie
working on core gameplay loop
improving core gameplay loop
making gameplay changes
designing visual information
thinking about game design
core gameplay loop
visual information
unity indie game devlog
unity indie game
indie game devlog
Zero Budget VIDEO GAME MARKETING
Marketing for indie game developers