Brutal Doom 2 - Black Metal - Segmented Run - Part 2/2

Channel:
Subscribers:
382
Published on ● Video Link: https://www.youtube.com/watch?v=qTBTWxjmJ7g



Game:
Duration: 39:06
11,799 views
88


General info is written in part 1. Here are the remaining levels:

Part 1 : https://www.youtube.com/watch?v=fvQvFdWIA-M

MAP16 - Dif 2/5, Fun 2/5
I used to like the fight when you grab the blue key. An army-no, a horde-, no. Bigger. And *apocalypse* of demons teleports when you get it. But on Black Metal that's either lethal or very long to fight. So, shortcut time. It's a precise jump-rocket-jump to get the red key. It saves maybe maybe 20 seconds.

MAP17 - Dif 3/5, Fun 1/5
The yellow skull pillars can be jumped over, skipping about half the level. I really hate this level, but it has a redeeming feature: the layout helps you. Somehow, enemies have a hard time focusing fire on you. As it turns out, the "hitscan" enemies aren't actually hitscan in BD. They shoot bullets that are extremely fast, but still not hitscan. So the only creature in hell with some hitscan weaponry is you. Normally this doesn't make any difference whatsoever, until now: hitscan weapons can penetrate decorations, projectiles can't.

MAP18 - Dif 2/5, Fun 5/5
You even rescue 2 marines to help defeat the legions of hell, which invariably start infighting à la civil war. But alas, I rush with only a brief stint at happily obliterating everything.

MAP19 - Dif 2.5/5, Fun 3/5
I remember this as "That map between 18 and 20 I always forget exists". It's by no means a bad map, but I just want to get rid of it, so I use some jumps to shorten it.

MAP20 - Dif 3/5, Fun 6/5
Lot's of derpy moments here. Like triggering massive infighting by opening a door 1 centimeter then closing it. Taking a non-optimal route because we ALL know what we want to see here. The Cyberdemon faces off against the Spider Mastermind in a battle to the death! In Brutal Doom, it's harder to make them infight (they shoot you fast), but I found a way. Now, realize that at this range, the Spider will always win in Brutal Doom. So what do we do? We show the Cyberdemon the finger and tell him to go fuck himself, of course! He'll actually react and become more aggressive, but he'll STILL target the Spider. Achievement Get : Helped a Cyberdemon. Then what? Obviously, the switch we must press is behind both bosses, so we need to wait until one dies and we kill the other... nope, just kidding. We grow BALLS OF BLACK METAL and walk between the boss fight, punching their asses, and pressing the switch. Then we continue the level until the Cyberdemon asplodes despite our blessing, THEN we pump rockets into the Mastermind's brain. Then there's a shy cacodemon hiding, which we forcibly introduce to extraversion via a rocket barrage in the asshole. Then we go to hell to further torment dead bosses.

MAP21 - Dif 4/5, Fun 2/5
Fighting those shotgunners is absolutely brutal on Black Metal. So teleport back to heal. Use the Plasma Rifle; its small splash damage will often make the shotgunners you're not aiming at flinch.

MAP22 - Dif 4/5, Fun 3/5
The center room is crazy dangerous and the layout makes the BFG fail. Thankfully, a Berserk pack can be accessed quickly after to heal. And rip. And tear.

MAP23 - Dif 4/5, Fun 2/5
Outrunning the barrel explosions at the start is much harder in Brutal Doom. Best thing to do is plasma the Mancubus without him getting a shot off.
The hidden Megasphere makes the remaining of the level doable despite the heavy resistance.

MAP24 - Dif 2/5, Fun 2/5
A lot of areas look important but are actually not. When you teleport on the ledge surrounded by Lost Souls, consider using the BFG if low on HP.

MAP25 - Dif 3.5/5, Fun 2/5
With a jump-rocket-jump, the blue key can be taken even if you go left at the start of the level. There's no Invulnerability here, but there is a Megasphere in the same room. The rocket jump deals about 50 HP and 50 armor damage.

MAP26 - Dif 4/5, Fun 3/5
Yet again, knowing the shortest route to the exit makes a seemingly large level short. There's a lot of resistance on the way and little dodging room, however.

MAP27 - Dif 3/5, Fun 3/5
To my shock, you can grab the blue key without fighting the Mancubi at all. Finally, I take a detour because I really wanted that Rip and Tear. Then trolling happens.

MAP28 - Dif 2/5, Fun 4/5
There's a ridiculous amount of Invulnerabilities, so I spend most of the level with golden eyes and silver vision. This level is like D-Day in hell, except that the enemy stashed Invulnerabilities in plain sight.

MAP29 - Dif 3/5, Fun 3/5
The white teleporter puts you in front of a MASSIVE zombie+Revenant army. Time a BFG shot as you exit the teleporter, because that trap is absolutely lethal on Black Metal.

MAP30 - Dif 2/5, Fun 4/5
I decide to use freelook, but only from on top of the raised pillar. Also, I'm stalling because I wanted my end time to have a lot of 6's in it. Could've done 66:66, so 1:07:06, but didn't feel like redoing the last level until I happen to get it.

That's it for now. A non-segmented run is out of the question; too much time required and too much RNG Goddess.







Tags:
Brutal
Doom
Black
Metal
Run



Other Statistics

Brutal Doom Statistics For Leon Ryu

At this time, Leon Ryu has 14,822 views for Brutal Doom spread across 2 videos. His channel published less than an hour of Brutal Doom content, roughly 4.65% of the content that Leon Ryu has uploaded to YouTube.