BS-X: The Town Whose Name Was Stolen (and Oregon Trail) in VR | Saturday Afternoon Gaming

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A forgotten SNES Satellaview game. A modern digital ghost town

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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...

Satellaview
https://en.wikipedia.org/wiki/Satellaview

The Satellaview[a] is a satellite modem peripheral produced by Nintendo for the Super Famicom in 1995. Containing 1 megabyte of ROM space and an additional 512 kB of RAM,[1] Satellaview allowed players to download games, magazines, and other media through satellite broadcasts provided by Japanese company St.GIGA. Its heavy third-party support included Squaresoft, Taito, Konami, Capcom, and Seta. To use Satellaview, players purchased a special broadcast satellite (BS) tuner directly from St.GIGA or rented one for a six-month fee, and paid monthly subscription fees to both St.GIGA and Nintendo. It attaches to the expansion port on the bottom of the Super Famicom.

Satellaview is the result of a collaboration between Nintendo and St.GIGA, the latter known in Japan for its "Tide of Sound" nature sound music. By 1994, St.GIGA was struggling financially due to the Japanese Recession affecting the demand for its music; Nintendo initiated a "rescue" plan by purchasing a stake in the company. Satellaview was produced by Nintendo Research & Development 2, the same team that designed the Super Famicom, and was made for a more adult-oriented market. By 1998, Nintendo's relationship with St.GIGA was beginning to collapse due to St.GIGA's refusal of a debt-management plan and failure to secure a government broadcasting license. Nintendo withdrew support for Satellaview in March 1999, with St.GIGA continuing to supply content until June 30, 2000, when it was fully discontinued.

Consumer adoption of Satellaview was complicated by the rise of technologically superior fifth-generation consoles such as the Sega Saturn, PlayStation, and Nintendo 64, and by Satellaview's high cost, especially due to its exclusive availability via mail order and specific electronic store chains. However, St.GIGA reported more than 100,000 subscribers by March 1997. Retrospectively, Satellaview has been praised by critics for its technological accomplishments and its overall library quality, particularly of the Legend of Zelda series. In recent years, it has gained a strong cult following due to much of its content being deemed lost media, with video game preservation groups recovering and hosting its games and other services online.

The requisite system cartridge, titled BS-X: Sore wa Namae o Nusumareta Machi no Monogatari (commonly translated as BS-X: The Town Whose Name Was Stolen), serves as both an interactive menu system and as its own game.[16][10] The game features an EarthBound-like hub world, based on buildings representing each of Satellaview's services.[16] Players can create a custom avatar, purchase items found in stores scattered across the map, play minigames, read announcements by St.GIGA and Nintendo, and participate in contests.[10][16] The cartridge increases the Super Famicom's hardware performance with extra RAM.




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The Oregon Trail Statistics For Gaming Jay

At present, Gaming Jay has 2,440 views spread across 2 videos for The Oregon Trail, with his channel uploading 2 hours worth of The Oregon Trail videos. This makes up less than 0.18% of the total overall content on Gaming Jay's YouTube channel.