The ELEVENTH day of NES-mas | Gargoyle's Quest II in VR | The 12 Days of NES-mas
π₯ Fan of the channel? Help support the series βΊ https://www.patreon.com/GamingJay1001\nπ₯ Follow me on Twitter βΊ https://twitter.com/GamingJay1001\nπ₯ Check out the website βΊ http://letsplay1001.com/\nπ₯ Check out the book βΊ http://www.amazon.com/1001-Video-Games-Must-Before/dp/0789320908\n\nI'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...
Gargoyle's Quest II
from https://en.wikipedia.org/wiki/Gargoyle's_Quest_II
Gargoyle's Quest II: The Demon Darkness[a] is a 1992 action-adventure game released on the NES by Capcom.[1] It is the prequel to Gargoyle's Quest (part of the Ghosts 'n Goblins franchise) and features a similar gameplay style, which combines adventure elements with side-scrolling action in a macabre fantasy setting.
The Demon Darkness utilizes a password system and is broken into two sections: Traversing the Ghoul Realm via an overhead map view, and side-scrolling action areas, that take place in dungeons, across giant pits, and more.[3]
The action portions of the gameplay are nearly identical, in a broad sense, to the previous Gargoyle's Quest game. The main difference between these parts and the original Gargoyle's Quest's action platforming segments is the addition of the Magic Tornado power-up, which allows Firebrand, the playable character, to raise himself into the air in vertical directions by standing on temporary platforms. Like in the previous game, Firebrand gets around with the added help of his wings which let him glide horizontally in mid-air.[4] Firebrand can shoot "magic weapon" projectiles as a mean of attack or self-defense at any given moment.[5] One of the staple abilities of Firebrand is his power to cling to walls for climbing up vertical cliffs,[5] grabbing on to the sides of moving objects, and slower descending. Firebrand is notably slower than most video game characters of his kind, often leading to a necessary confrontation with each foe. Occasionally, Firebrand is blocked by foes that have significantly more health than regular ones and must defeat them in confined rooms to advance.
In the overworld and town screens, Firebrand moves in the four cardinal directions to navigate the realm he inhabits in semi-linear paths. Towns contain ghoul denizens, who talk to Firebrand, and various stone buildings that can be entered.[5] Firebrand becomes more powerful as he progresses, whether by increased glide time, higher jumping ability, or more stamina, through the use of acquired enchanted items.
Gargoyle's Quest II was ported to the Game Boy in 1993 in Japan & China (DMG-201 CHN) only, under the name Makaimura Gaiden: The Demon Darkness (ιηζε€δΌ The Demon Darkness). This port was an enhanced version of the original title containing two new action stages (a cave in the northern part of Sittem Desert and another cave in the desert where Dagon dwells). Completing these levels unlocks abilities unique to this port of the game: a homing upgrade for Firebrand's basic attack as well as an astral projection technique that can be used to briefly scout out the area around Firebrand. It was scheduled to be released in North America in July 1993 but was later canceled.
The NES/Famicom version was re-released in Japan on March 5, 2014 and May 21, 2014 on the Virtual Console for the Nintendo 3DS and Wii U, respectively and in North America on October 30, 2014 on both the 3DS and Wii U and Europe on September 4, 2014 on the Wii U and October 30, 2014 on the 3DS. All Virtual Console versions of the game have an ESRB rating of "E for Everyone" in North America, unlike all previous versions, which were unrated.