Bubble Bobble Part 2 | "Baron von Bubba" | The Basement - Let's Play & NES Gameplay | Ep. 2
Welcome to The Basement, let's play Bubble Bobble on the NES!
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In today's episode (Ep 2), we start in level 43, invite people of all ages to subscribe, discuss Cheers, succumb to Baron von Bubba, and MORE! How much further can we get in the next 12 minutes? Find out THIS time in The Basement!
Here's some info on this game from our buddies over at Wikipedia
( https://en.wikipedia.org/wiki/Bubble_Bobble )
DEVELOPMENT
The popularity of Bubble Bobble led Taito (or its licensees) to port the game to many home computers and video game consoles. Ports of the game were released for the Commodore 64, ZX Spectrum, Amiga, Atari ST, MSX2, Amstrad CPC, X68000, PC (DOS, 1989 and 1996), Apple II, FM Towns Marty, Master System, Game Boy, Game Boy Color, PlayStation, Sega Saturn, Nintendo Entertainment System, Famicom Disk System, Game Gear, mobile phone (Sprint PCS) and UltraCade's Taito Arcade Classics. The Master System version is noted for having two hundred levels (in effect the normal and super modes consecutively) and is considered one of the best conversions available. Of the original 8 and 16 bit ports, the NES and Game Boy ones were made by Taito themselves. Sega converted Bubble Bobble for the Master System (although this version was not released in North America). The Commodore 64 and Spectrum versions were published by UK-based Firebird Software, and most of the other computer ports by US-based Novalogic.
The X68000 version of Bubble Bobble includes a secret "Sybubblun" mode, which contains 20 incredibly difficult levels with the characters changed to those from Syvalion, another game designed by Fukio Mitsuji.
In 1996, Taito announced that they lost the original source code. As Probe Entertainment was in charge of the home conversions, Taito sent them a Bubble Bobble arcade PCB so they could play the original game and reproduce its mechanics. This led to the release of Bubble Bobble also featuring Rainbow Islands for Saturn, PlayStation and PC (DOS) in 1996.
In the Game Boy and Game Boy Color versions, since the Game Boy is in its nature a single player device, the storyline involves Bub looking for "Moon Water" to cure his brother, they are known as Bubble Bobble, and Classic Bubble Bobble respectively.
In October 2005, a version was released for the Xbox, PlayStation 2, and PC as part of the Taito Legends compilation of classic arcade games.
At the end of 2006, a new port for mobile phones in Europe and Japan was released.
On December 31, 2007, the NES version of Bubble Bobble was released on Nintendo's Virtual Console service for the Wii. It costs 500 Wii Points, the equivalent of US$5.
The Famicom version of Bubble Bobble was also released for the Nintendo eShop on October 16, 2013 for the Nintendo 3DS and on January 29, 2014 for the Wii U.
The game's music was written by Japanese team Zuntata[...]The music is based upon a popular folk song called "Sing Jemima Sing".
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Episode 2 (Part 2) is labeled with 'Ep 2' for your convenience.