'Highschool' is more of a true first stage and despite starting slow, it is difficult to get a clean run and especially to keep a good amount of health. Due to having little health and no HP boosts yet, your HP can be drained rather quickly with a few mistakes. Furthermore, the broken design when you have to fight more than one enemy is a bigger hindrance here than in the upcoming stages since you don't have the crossbow yet in order to defeat one of them quickly and bypassing this problem.
However, due to the overall stage and the sub stages between the checkpoints being relatively short (and due to this being the beginning of the game where my motivation was higher at this point), I took the time to achieve close perfection in this stage. I will become way more liberal with mistakes in the upcoming and especially the longer and the last stages.
In this segmented run on the hardest difficulty, the gameplay mechanics are used to achieve as little mistakes as possible. A close to perfect performance is not realistic due to the fast pace nature and the game being a little broken an inconsistent. But this randomness has its charms on the other hand. Instead, the promise is made not to enter critical state (a state where enemies can perform executions) at any time in the game (I even almost never lose more than half of the HP). Furthermore, I enter all secret locations in this game.
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