Resident Evil: Operation Raccoon City [Lupo 4/7] S+ with challenge conditions (Description)
(I accidently used the Grenade Launcher at 29:39 because I forgot that my skill was recharging due to using the special attack a few seconds before at 29:32. Sorry about that.)
Using 'Guns A' Blazin'' to once again gain access to a Grenade Launcher that is used against the many crowds of zombies this stage is known for.
For all general conditions and comments about this walkthrough, look up the description of the playlist:
https://www.youtube.com/playlist?list=PL0jciOZeBl6LBER-n2QlKVT-Dmd4ZONAg
Character specific conditions [Lupo]:
- Primary weapon: Assault rifle (only)*
- Secondary weapon: UBCS standard issue (only)
- Grenades: (Only) fragmentation grenades
*There is an exception to this rule that I think makes things more interesting. If the skill 'Guns A' Blazin'' is chosen, it is allowed to switch the Assault Rifle for a Grenade Launcher in the middle of the mission. It can only be used while the skill is active and the infinite ammo feature can be used to full extend. Switching back to the Assault Rifle is not allowed once the decision is made.
Goal of these limitations is to show off the character specific skills !
Difficulty of challenge for this character in this mission: 3/5
Skill chosen: Guns A' Blazin'
The main aspect of this stage are the many zombies and Beltway is the best character to choose here because of the explosives. With Guns A' Blazin', that allows me to pick up a Grenade Launcher (self defined in the rules), Lupo gains the same advantages like Beltway.
Mission design (Gone Rogue): This mission is defined by the huge masses of zombies, so crowd control measures work best here. You will encounter spec ops here and there and this basically the only area where you will fight parasites (Yes, they have a little guest entrance in stage 6, but that does not count for me). The final encounter is one of the moments what ultimately define Operation Raccoon City in my eyes: Huge chaos with multiple parties, and you can use your hostiles' force to fulfill your goal (here weakening Nemesis) while paying attention not to get killed by them.
Note: Cutscenes which does not contain character specific dialogue will be skipped !
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