Resident Evil: Operation Raccoon City [Lupo 5/7] S+ with challenge conditions (Description)
Let's just say the absence of the Field Medic in the team was noticeable, and so was the consequence of my team members falling a lot. I used everyone's most favourite, the 'Super Soldier', to mostly counter the Hunter's jump attack and its knockdown effect.
For all general conditions and comments about this walkthrough, look up the description of the playlist:
https://www.youtube.com/playlist?list=PL0jciOZeBl6LBER-n2QlKVT-Dmd4ZONAg
Character specific conditions [Lupo]:
- Primary weapon: Assault rifle (only)*
- Secondary weapon: UBCS standard issue (only)
- Grenades: (Only) fragmentation grenades
*There is an exception to this rule that I think makes things more interesting. If the skill 'Guns A' Blazin'' is chosen, it is allowed to switch the Assault Rifle for a Grenade Launcher in the middle of the mission. It can only be used while the skill is active and the infinite ammo feature can be used to full extend. Switching back to the Assault Rifle is not allowed once the decision is made.
Goal of these limitations is to show off the character specific skills !
Difficulty of challenge for this character in this mission: 3/5
Skill chosen: Super Soldier
'Super Soldier' was used for mainly two cases. The first case was to quickly attack and defeat groups of Spec ops that are close together, and the second case was to become immune against the Hunter's attacks, especially against the knockdown effect of their jump attack. I occasionally also used 'Super Soldier' as a cheap tactic to reach a green herb when I was close to a Game Over.
Mission design (Expendable): This mission offers the highest flexibility since you will encounter every enemy type except for parasites (Zombies, V-Acts, Lickers, Hunters, Spec Ops, and Tyrants) The mission starts with zombie crowds and Lickers, and then changes the setting to Spec Ops and Hunters. It finishes with Tyrant boss fights. It makes sense to search the environment for weapons and alternate between shotgun and assault rifle/ sniper rifle depending on if you are currently fighting B.O.W.'s or Spec Ops. In this mission specifically, enemies have reduced health so a) you can fight higher numbers of them and b) it compensates for moments where your chosen character class is not good at since this mission has no specific theme.
Note: Cutscenes which does not contain character specific dialogue will be skipped !
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