Resident Evil: Operation Raccoon City [Lupo 3/7] S+ with challenge conditions (Description)
Using 'Guns A' Blazin'' to gain access to the Grenade Launcher that is used against the zombies and V-Acts in this mission.
For all general conditions and comments about this walkthrough, look up the description of the playlist:
https://www.youtube.com/playlist?list=PL0jciOZeBl6LBER-n2QlKVT-Dmd4ZONAg
Character specific conditions [Lupo]:
- Primary weapon: Assault rifle (only)*
- Secondary weapon: UBCS standard issue (only)
- Grenades: (Only) fragmentation grenades
*There is an exception to this rule that I think makes things more interesting. If the skill 'Guns A' Blazin'' is chosen, it is allowed to switch the Assault Rifle for a Grenade Launcher in the middle of the mission. It can only be used while the skill is active and the infinite ammo feature can be used to full extend. Switching back to the Assault Rifle is not allowed once the decision is made.
Goal of these limitations is to show off the character specific skills !
Difficulty of challenge for this character in this mission: 3/5
Skill chosen: Guns A' Blazin'
Since this stage features many zombies and V-Acts that can take lots of damage, I use the Grenade Launcher in combination with the skill in order to have an easier time with them. It also facilitates defeating enough enemies for the S+-Rank.The Trade-off is that the weapon is surprisingly ineffective against Hunters and Lickers and that I am forced to handle Spec Ops encounters with a pistol while the skill is recharging.
Mission design (Lights Out): At the first half (the hospital), you encounter zombies with explosives that discourage close combat, but allow for group kills and chain reactions. You will also fight few tough B.O.W.'s for the first time (Lickers, Hunters). At the second half, the setting will change you encounter spec ops soldiers multiple times. The probability of zombies turning into V-Acts is 0 until you encounter a group of V-Acts for the first time.
Note: Cutscenes which does not contain character specific dialogue will be skipped !
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