Resident Evil: Operation Raccoon City [Lupo 7/7] S+ with challenge conditions (Description)

Resident Evil: Operation Raccoon City [Lupo 7/7] S+ with challenge conditions (Description)

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Published on ● Video Link: https://www.youtube.com/watch?v=lb_agPpKVx0



Duration: 32:44
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The access to the Grenade Launcher and Fragmentation Grenades made getting the required number of enemies defeated for the S-Rank of this sub-category easier compared to the restrictions of the other characters (the only thing that is even better by far is the shotgun obviously). So not only did I manage to get the required number of kills, I also made it in time for the S-Rank for Clear Time and got the perfect Grade Bonus of 2000.
Other things that can be said are that the part where I shoot the security cameras before leaving the infamous V-Act area had way too many close calls this time and luck was really on my side. And also Spectre was really obsessed with trying to do a brutal kill on me during the final fight.
Like in this stage's runs from the other characters (copy-and-paste-text), I am not very satisfied with how much I had to adapt to get the 150 enemies defeated. I had to stay in many areas for much longer, exploit pseudo-infinite spawns and cause blood frenzy on the same spec-ops soldiers multiple times just to spawn in additional zombies I could kill. This session turned into a slaughterfest I didn't want.

For all general conditions and comments about this walkthrough, look up the description of the playlist:
https://www.youtube.com/playlist?list=PL0jciOZeBl6LBER-n2QlKVT-Dmd4ZONAg

Character specific conditions [Lupo]:
- Primary weapon: Assault rifle (only)*
- Secondary weapon: UBCS standard issue (only)
- Grenades: (Only) fragmentation grenades

*There is an exception to this rule that I think makes things more interesting. If the skill 'Guns A' Blazin'' is chosen, it is allowed to switch the Assault Rifle for a Grenade Launcher in the middle of the mission. It can only be used while the skill is active and the infinite ammo feature can be used to full extend. Switching back to the Assault Rifle is not allowed once the decision is made.

Goal of these limitations is to show off the character specific skills !

Difficulty of challenge for this character in this mission: 5/5

Skill chosen: Guns A' Blazin'
At the beginning, that was used to get headshots easier against the Spec Ops snipers and later against Leon after respawning. 'Guns A' Blazing'' not only provides infinite ammo, but heavily reduced recoil and therefore heavily improved accuracy as well. Afterwards, it was used to switch to the Grenade Launcher and to get required kills for the S+-Rank easier. Lupo had another advantage as well because the challenge restrictions allowed to throw Fragmentation Grenades, too.

Mission design (End of the line): This mission starts rather simple with crowds of zombies and a few Spec Ops soldiers. You must be careful though not to get infected since Anti-Viral-Sprays are very rare (only two in total before the final showdown, plus lucky drops from enemies). Then the infamous part comes where there is a pseudo-infinite spawn of V-Acts and lots of Spec Ops, supported by Leon with a sniper. The goal is to use Blood Frenzy to your advantage in order to clear the way the Spec Ops block. I called it 'infamous' because it much easier said than done. Leon can be a huge problem while the V-Acts, especially when no more Spec Ops are alive, are an unstoppable force unless you have a shotgun with you (surprise, there are none lying around, so you need to have an own from the start). Finally, there is a final showdown where you have to choose a side and defat those who have chosen the opposing side. In Solo, it is always a 2v2 (plus Leon, if you are against him).
!!! For S+ runs, you should never choose to be against Leon, since he is one of the worst bosses ever created. He technically holds a pistol (so the weapon behaves like a handgun) and has its fast rate of fire, but deals the damage of Riot Gun shotgun from closest range. Moreover, Leon has the AI of the spec ops sniper, so he can see and aim perfectly from all distances and snipers never flinch when hurt in this game. So all in all, you have the perfect enemy: A a highly damaging, fast firing weapon that always hits and a human who never misses and cannot be prevented from firing in any way.

Note: Cutscenes which does not contain character specific dialogue will be skipped !




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Tags:
Operation Raccoon City
Resident Evil:: Operation Raccoon City
Resident Evil Operation Raccoon City
Resident Evil ORC
RE ORC
RE:ORC
Professional
S+
Lupo
End of the Line



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