BUG: Turrets do not have enough ammo | Factorio - Part 4

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Factorio
Game:
Factorio (2020)
Duration: 3:38:55
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*Description of the bug*

Turrets never seem to have enough ammo. This is a bug because, when the aliens attack, the base starts to fall apart due to a lack of working defenses.

*Steps to reproduce the bug*

1. Load up Factorio
2. Wait for an alien attack
3. Observe the damage done to the base

*Solution Proposal*

I propose we load the turrets with ammo such that, in the event of an alien attack, the base will still be standing.

However, in order to do so, a number of refactors have to be done:

1. All logistics must follow the Three Ways as described in The Phoenix Project

As it currently stands, all resources in the base currently cross lines and split off right at the storage area directly into production lines. While this worked with a 250 sq. ft. Walmart store, now that we've expanded into a 5000 sq. ft. Walmart store, we're starting to hit real bottlenecks with production.

Given that every bullet requires several production steps to create them, I propose we split the base into a single storage unit _per resource_ and then split that further down the line into various production sites via trains in order to simplify production down into single lines.

This should also allow us to easily define overlapping production lines (say two final products that need two lower-level resources like e.g. iron ore) since we can utilize the same train network that crosses back into overall storage to instead transport to production sites - think blood in an artery for a more visceral example.

2. Turret-Wall defensive configurations must be buildable remotely, on-demand

As the above refactor implies significant amounts of storage space being used, we need to be able to quickly and remotely trigger builds of turret walls for defense without having to go out to the sites we're looking into.

To do this, robotics has to be a major goal of ours in the coming session. With it, we're able to build remotely and effectively manage work centers from anywhere, and we're also able to respond to crises (e.g. damage done to buildings causing holes in the system) remotely through this same system - a win-win for debugging and for deployment.

*Estimating*

The team has reconvened on this plan and decided on 71 story points for this due to the scope of the changes proposed. While simple as a concept, when broken down into concrete steps, many difficult pieces of work were discovered as we iterated on the initial idea.

Proposal to turn this into an epic has been tabled for the next estimation session.

cc @product-management - pls respond, business wants to GO LIVE May 2nd, earlier if possible.


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