Building a Flux Construct (TOTK) - Unreal Engine
Draft of a Flux Construct from Legend of Zelda Tears of the Kingdom. Blocks will be procedurally spawned for different body types, and each with its own physics and AI for when they disconnect from the body.
Running Robot Man 4 on Steam: https://store.steampowered.com/app/1708270/Running_Robot_Man_4/
Blueprints and Epic Marketplace content:
🛍️ Endless Random World Generator: https://jacksonnexhip.gumroad.com/l/RandomWorlds
🛍️ Enemy Waves Spawning System: https://www.unrealengine.com/marketplace/en-US/product/1438202ce8354709bcf0764563df7d8b
🛍️ Simple Flying AI: https://www.unrealengine.com/marketplace/en-US/product/flying-ai
✨Marketplace: https://www.unrealengine.com/marketplace/en-US/profile/Slightly+Esoteric+Studios
✨Gumroad: https://jacksonnexhip.gumroad.com/
🎮 My games: https://nexhip.itch.io/
🎮 Discord: https://discord.gg/VFSdVKyFWe
#GameDevelopment #IndieGames #GameDesign #unrealengine
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At present, Slightly Esoteric Game Development has 540 views spread across 3 videos for The Legend of Zelda: Tears of the Kingdom, and less than an hour worth of The Legend of Zelda: Tears of the Kingdom videos were uploaded to his channel. This is less than 0.06% of the total video content that Slightly Esoteric Game Development has uploaded to YouTube.